Thanks reDo - I hope you like the finished game

I've made lots of progress on the first campaign and the engine. A new development version
has been released, which has:
VideosA video is automatically saved when you win/quit/lose a campaign. Video files are very tiny, so don't worry about them taking up lots of space. Here's a "how to" guide:
Play a video - Select the campaign from the menu, then select the "Play Video" menu item. All the videos for that campaign will be displayed, with details (i.e. win/quit/lose, turns, deaths, souvenirs, etc).
Play faster or slower - Press left to play the video slower. Press right to play the video faster. Press your invert gravity key to return to normal speed.
Share a video - Go to the campaign folder and open the video file, which will end with y6r. Copy the contents of the file and then paste it into an e-mail/forum/etc. For example:
y6r:Video 2 levels::
Win, Grade A, 0/0 souvenirs, 1 deaths, 537 turns:
C3e3Db03dG3I2fD503CaFaKb2hBa0cBaCaCaEaEaGaHaDbCaFf
L3F3E3D3B3B3A3LaJ3E3F3E3C3C3B3CcAa3C5LJ5K3lGfG52gF
30jB3LE3wD3CqDpLL0405I4J5
Play a video from an e-mail/forum/etc - Copy the video data, then open YYYYYY and press V. The video will be saved to a file, so you can replay it as much as you like. To replay it, go to the campaign menu, then select the "Play Video" menu item. The video will be in the list, with "(pasted)" after the name.
Disable recording - If you don't want to save videos of your games, open the settings.ini file and change the videos>record setting to false.
Delete a video - Open the campaign folder and delete the video file, which will end with y6r.
With future updates I'll make some of these things more user-friendly.
Super CellulatronIt's the YYYYYY demake of the Super Gravitron! I've tried to make it very different to the super gravitron, whilst still maintaining the same fast-pace. Currently it doesn't have a quick way to restart, but I'll sort that in a future version.
Campaign UnlocksAfter completing a campaign, you can now play it in permadeath mode and/or vertically flipped mode.
Smaller stuff- I've split the pause screen into a pause screen and a quit screen. Press escape to go to the quit screen. Press enter/m/p to access the pause screen. This should avoid accidental quitting. Pressing the X button on the window now takes you to the quit screen, instead of immediately closing with no warning.
- Outside of the playing area is now dark grey, to make it easier to see the boundaries of the playing area.
- If you hold left/right, then dismiss the map or souvenir/terminal messages, you'll immediately move left/right.
- Room warps no longer work as checkpoints.
- Warp characters are now static.
- Minimum room size reduced from 14x14 to 2x2 (because 1x1 wouldn't make sense).
- Room filenames can now be anything, so there's no longer a maximum of ~75 rooms per campaign. You could have hundreds, if you wanted to.