Death Dungeon

Started by Zane, August 02, 2014, 05:33:41 PM

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shape worrior t

#15
Hi. This is my first post. :viridian:

OFF TOPIC:
Quote from: ShinyWolf07 on August 07, 2014, 06:20:36 PM
There is more text here than text that meets the eye.
Quote From: twolumps.net[/i][/u] Ebenezer: Hear the griping of MEER - Piercing meer! / What a world of misery we portray for you here! / How we whine, whine, whine, / In the living room at night! / While we deny that we are fine / And on the gooshyfood must dine, / As is our true feline right; / And we kvetch, kvetch, kvetch, / That our dinner you must fetch, / With the cacophonic chaos that all cat owners must fear, / From the... / Snooch: MEER! MEER! MEER! MEER! MEER! MEER! MEER! / Ebenezer: From the whining and the griping of the MEER.
Ebenezer: Hear the never-ending meer, Grating meer! / What a tale of starvation its raucous tones make clear! / Through the balmy darkened air / How they ring out their despair! / From the deadened-leaden notes, / And off-key, / What a scathing howling floats / To Mom's ears buried 'neath pillows, it denotes: / Let me be! / Under bedroom door so near, / What a gush of annoyance inhabitants must hear! / How we sneer! / How they fear / That their rest is thwarted here By our perseverance sheer / To the: / Snooch: MEER! MEER! MEER! MEER! MEER! M...
Mom: IT'S THREE IN THE ^@#$ING MORNING, YOU OBESE MEATLOAVES! YOU DO NOT NEED GOOSHYFOOD! / Ebenezer: Nobody appreciates the classics anymore.

...What was that exactly? What was the point of that?

ON TOPIC:
A very good level! There is potential for glitches (remember that warping can cause collision errors, so don't create a warping room and then make an entrance that warps without a gap on the other side, AKA this:)
--------
|        |
|        |
-  ------  <with warping on all directions
Also, the last level is hard indeed. Maybe you could put a checkpoint after the enemies after the second checkpoint to make it easier and more fun? I think that with this change, you wouldn't need to say how hard the last level is, since it's much easier.
Otherwise, it's a pretty good level. :viridian:

Zane

Quote from: shape worrior t on August 07, 2014, 08:44:41 PM

ON TOPIC:
A very good level! There is potential for glitches (remember that warping can cause collision errors, so don't create a warping room and then make an entrance that warps without a gap on the other side, AKA this:)
--------
|        |
|        |
-  ------  <with warping on all directions
Also, the last level is hard indeed. Maybe you could put a checkpoint after the enemies after the second checkpoint to make it easier and more fun? I think that with this change, you wouldn't need to say how hard the last level is, since it's much easier.
Otherwise, it's a pretty good level. :viridian:
Hi shape worrier t,
Sorry if there are any glitches, but please let me know if there are and I'll fix it right away. Also, give me the room name so I can find it quickly.

Good news, Double death dungeon, a 9 by 9 map I made is finished! :viridian: but I still haven't tried to add story.  This is very hard to complete with ALL trinkets and crewmates! :vermillion: I'll post it this weekend.

—Zane

moth 🦋

#17
Quote from: shape worrior t on August 07, 2014, 08:44:41 PM
Hi. This is my first post. :viridian:

OFF TOPIC:
Quote from: REMOVED POST
[REMOVED]
...What was that exactly? What was the point of that?

ON TOPIC:
A very good level! There is potential for glitches (remember that warping can cause collision errors, so don't create a warping room and then make an entrance that warps without a gap on the other side, AKA this:)
--------
|        |
|        |
-  ------  <with warping on all directions
Also, the last level is hard indeed. Maybe you could put a checkpoint after the enemies after the second checkpoint to make it easier and more fun? I think that with this change, you wouldn't need to say how hard the last level is, since it's much easier.
Otherwise, it's a pretty good level. :viridian:
OFF TOPIC:

Pointless, Really. Just found out you could make that color text and got excited. Sorry... :-[ Removed it.

MORE OFF TOPIC:

Your first post? Here? That's pretty cool.   

Whoa, Zane, your level is already a "Hot Topic"   

   ON TOPIC:   

FIXED VERSION IF YOU DIDN'T READ THE ABOVE POSTS.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV

shape worrior t

#18
I made a few changes to avoid glitches, but the file size of the attachment is too big.  :victoria:
Rooms I edited:
love viper: I made a spike pit under the entrance so that you would die instead of glitch if you flipped.
4,2: I removed the warping.
5,4: I removed the warping again.
If anyone can edit these rooms like that and make an attachment but bypass the limit, that would be awesome. :viridian:


moth 🦋

shape worrior t, I fixed my version to have your edits!
Also, I added a little intro!
Quote from: shape worrior tlove viper: I made a spike pit under the entrance so that you would die instead of glitch if you flipped.
4,2: I removed the warping.
5,4: I removed the warping again.


FIXED VERSION: HERE YOU GO!
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV

shape worrior t

Awesome ;D
Now this level is basically glitch-free!  :viridian:

stylzm

Quote from: ShinyWolf07 on August 05, 2014, 02:26:35 PM
Quote from: Zane on August 04, 2014, 12:34:34 AM
Quote from: ShinyWolf07 on August 03, 2014, 03:59:46 PM
Here. after my rating I made a version.
You don't need to use it, but you should study it.
I didn't add story though.  :-[

That is sooooo cool that you did that,  :viridian: but there were a few glitches. :victoria: From a scale of 1 to 5 I'd say a 4. Also, I don't know how to add story. :victoria:
Fixed!
You can go through the wall here. V

Here's the FIX!
this is off topic but... how did you get  :viridian: to look like that and also the :shiny: to look like a companion cube?

moth 🦋

I edited VVVVVV's sprites.png to make the crewmates look somewhat like this ":3". As for the trinket, I also edited sprites.png, but making them look like companion cubes was unintentional.