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Author Topic: Ascost: a new level by Sergione (1.5.1)! (NEW FORUM!)  (Read 44627 times)

shape worrior t

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Re: Ascost: a new level by Sergione (1.3.1)!
« Reply #75 on: September 12, 2014, 01:44:44 pm »
Ok, I admit, this level is having a lot of fans, I say this but you are great, I will try to change something in Ascost Tower, which I liked a lot!  :vitellary:

Keep it up!!!!!!
I can see what you mean. This topic is registered as an Very Hot Topic. 



Nice! No broken scripts! The only problem I had was that it was choppy. I could tell you used gotoroom().  :(
Okay. So, how can I fix it? Do you mean I made it so that  :viridian: went to the checkpoint in the next room when the script was activated in midair, when  :viridian: should've been in midair?? I'll try to fix this with gotoposition, if that's what you meant. Otherwise, please tell me in more detail.

TmanDaCool1

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Re: Ascost: a new level by Sergione (1.3.1)!
« Reply #76 on: September 12, 2014, 07:26:45 pm »


This wall is a bit too wide.
If they were to come up from the right, they'd get stuck.

Please Fix...

Sergione

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Re: Ascost: a new level by Sergione (1.3.1)!
« Reply #77 on: September 12, 2014, 09:22:07 pm »
I did not understand what you want me to solve, the wall to me is okay.  ::)

TmanDaCool1

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Re: Ascost: a new level by Sergione (1.3.1)!
« Reply #78 on: September 12, 2014, 10:40:42 pm »
I'll give you a video.

http://youtu.be/UU45ELixBoU

shape worrior t

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Re: Ascost: a new level by Sergione (1.3.1)!
« Reply #79 on: September 12, 2014, 10:59:04 pm »


This wall is a bit too wide.
If they were to come up from the right, they'd get stuck.

Please Fix...

I did not understand what you want me to solve, the wall to me is okay.  ::)

This too:


The glich didn't happen to me, though. Something else happened.
I think we should leave it like that, though, so the trinket's harder to getmore confusing?.
Funnier? I don't know.
ShinyWolf07, can you tell me more about the issue?
Oh, and I updated the level so the warping doesn't interfere:
« Last Edit: September 12, 2014, 11:03:23 pm by shape worrior t »

shiny

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Re: Ascost: a new level by Sergione (1.3.1)!
« Reply #80 on: September 12, 2014, 11:40:16 pm »
ShinyWolf07, can you tell me more about the issue?
???
I know NOTHING of this.  ???

Oh, and I updated the level so the warping doesn't interfere:
Great! Just tested it and... Literally nothing has changed.

TmanDaCool1

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Re: Ascost: a new level by Sergione (1.3.1)!
« Reply #81 on: September 13, 2014, 12:02:17 am »
ShinyWolf07, can you tell me more about the issue?
???
I know NOTHING of this.  ???

Oh, and I updated the level so the warping doesn't interfere:
Great! Just tested it and... Literally nothing has changed.

See http://youtu.be/UU45ELixBoU

shiny

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Re: Ascost: a new level by Sergione (1.3.1)!
« Reply #82 on: September 13, 2014, 12:51:23 am »
ShinyWolf07, can you tell me more about the issue?
???
I know NOTHING of this.  ???

Oh, and I updated the level so the warping doesn't interfere:
Great! Just tested it and... Literally nothing has changed.

See http://youtu.be/UU45ELixBoU
I've already seen that video.  ;)

shape worrior t

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Re: Ascost: a new level by Sergione (1.3.1)!
« Reply #83 on: September 13, 2014, 03:04:01 am »
ShinyWolf07, can you tell me more about the issue?
???
I know NOTHING of this.  ???
I mean, how can I fix the choppiness? 8)
Oh, and I updated the level so the warping doesn't interfere:
Great! Just tested it and... Literally nothing has changed.
It was very minor. I guess I didn't change anything that affected gameplay :-[ .<again, weird how this>:-[<means embarrassed :-\?
It seems I only changed the background :-[ .
« Last Edit: September 13, 2014, 03:32:11 am by shape worrior t »

shiny

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Re: Ascost: a new level by Sergione (1.3.1)!
« Reply #84 on: September 13, 2014, 03:10:25 am »
ShinyWolf07, can you tell me more about the issue?
???
I know NOTHING of this.  ???
I mean, how can I fix the choppiness? 8)
Oh, and I updated the level so the warping doesn't interfere:
Great! Just tested it and... Literally nothing has changed.
It was very minor. I guess I didn't change anything that affected gameplay :-[ .<again, weird how this>: - [<means embarrassed :-\?
It seems I only changed the background :-[ .

Okay. Also, please stop typing in red text, it looks kinda weird.

shape worrior t

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Re: Ascost: a new level by Sergione (1.3.1)!
« Reply #85 on: September 13, 2014, 03:20:10 am »
ShinyWolf07, can you tell me more about the issue?
???
I know NOTHING of this.  ???
I mean, how can I fix the choppiness? 8)
Oh, and I updated the level so the warping doesn't interfere:
Great! Just tested it and... Literally nothing has changed.
It was very minor. I guess I didn't change anything that affected gameplay :-[ .<again, weird how this>: - [<means embarrassed :-\?
It seems I only changed the background :-[ .

Okay. Also, please stop typing in red text, it looks kinda weird.
Okay then. I'll only use red text when  :vermillion: is talking. Why am I evil in that sentence???<like that.
So, should I use gotoposition to make this less choppy?

Sergione

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Re: Ascost: a new level by Sergione (1.3.1)!
« Reply #86 on: September 13, 2014, 07:32:35 am »
Then:

1) This problem I solved in version 1.3.1! :D

2) The Ascost Tower and Polar are made in version 1.3!  :'(

3) Thanks for all the input!

shiny

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Re: Ascost: a new level by Sergione (1.3.1)!
« Reply #87 on: September 13, 2014, 02:15:39 pm »
Then:

1) This problem I solved in version 1.3.1! :D

2) The Ascost Tower and Polar are made in version 1.3!  :'(

3) Thanks for all the input!
I could take my VVVVVV 2.1 version on the other side of my screen as my VVVVVV 2.2 version, so I could compare then both and add the 1.3.1 stuff into 1.3!  ;D ;D ;D


EDIT: HERE IT IS!
« Last Edit: September 13, 2014, 03:10:32 pm by ShinyWolf07 »

shape worrior t

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Re: Ascost: a new level by Sergione (1.3.1)!
« Reply #88 on: September 13, 2014, 03:16:27 pm »
That would be great ;D!
Oh, and please use attachments to share the level. I only downloaded ascost polar, due to it being in an attachment. If you send me an attachment of 1.3.1, then I could help ;D!
And it would also be more convenient to other people.
How to do this:
Select your level.

Right click.

Third option.

Attach that.


There you go.
On topic
After the 1.3.1 changes are put in ascost tower, can I create yet another zone? It will be the conveyor rideCan I?.

shiny

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Re: Ascost: a new level by Sergione (1.3.1)!
« Reply #89 on: September 13, 2014, 03:38:13 pm »
There you go.
On topic
After the 1.3.1 changes are put in ascost tower, can I create yet another zone? It will be the conveyor rideCan I?.
I KNOW HOW TO DO THAT! :-X :-X I was on this forum before you.  ::) :-X :-X
Furthermore, I already attached it. ::)