Author Topic: Spikes become solid when Invincibility is enabled  (Read 1260 times)

NerfPlayeR135

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Spikes become solid when Invincibility is enabled
« on: January 12, 2015, 09:26:49 pm »
When Invincibility is enabled in any version of VVVVVV, all spikes become solid, and can be walked on by the player.

However, this causes problems in some custom levels.

Since the spikes are now solid, any moving platforms or enemies placed inside them will get stuck within the spikes.

This causes some problems in player levels. For example, the red, purple, and green zones in Dimension 333333 (Easy Mode) are unable to be completed, because some moving platforms originated inside spikes, and are now blocking the player's path.

As far as I know, this programming oversight is present in all versions of VVVVVV, including the 3DS and Vita versions.

Here is an easy solution: Disable the hurtboxes for spikes while in Invincibility Mode, similar to disabling the hurtboxes for enemies.

I know it will not be easy to distribute an update to the 3DS and Vita versions of the game, due to the partnership with Nicalis and the way updates are distributed on those platforms, but it doesn't hurt to try.

SJMistery

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Re: Spikes become solid when Invincibility is enabled
« Reply #1 on: January 16, 2015, 01:32:23 pm »
the question is:

why we should? invincibility is meant to allow players bypass some zones that they cannot be passed in any way (most prominently,  "cetology gone wrong" form the dual challenge or "spectral recall" and "Don't fall down" from line warp, who make use of a glitch in the flip mechanic who got removed in 3DS and rendered those rooms completely impossible). invincibility is definitely NOT meant to allow players ignore the entire level and go to the end without any effort. and, there is the slowdown option anyway, who is far better alternative, as it does not eliminate the fun of actually playing the level but it turns many challenges based on timing, who are traditionally the hardest, almost trivial to get through.

for me in particular, unvincibility is just my personal tool to get to normally impossible-to-reach zones in the player levels to provide feedback and ensure not even a cheater using unvincibility for his playtrhough like you can make them glitch. but htanks for reminding me. i forgot to put some platform barriers on a huge soon-to-be-repaired level, who i am turning from an abandoned prototype on a pretty long level. to stuck out of the trinket challenges all those invincibility runners
« Last Edit: January 16, 2015, 01:38:44 pm by SJMistery »