Heartbreak Hotel - for a room with a large number of broken-heart enemies; hotel-like layout optional.
You just keep surprising me in every post. Awesome.
We Are One - A reunion room with no decorations or other things.
Chasing Trains - Sort of a hide-and-seek room with a group of enemies horizontally set in line.
Enough with these roomnames inspired by my songsSafe And Sound - A "super hard" room where the designer forgot that Viridian can walk on the ceiling, avoiding all the traps.
Mare Tranquillitatis - A seaside-inspired room.
Come Closer - A room with an upside-down spiky funnel that ends in a 3-tiles-wide hole.
Virtual Paradise - A single name for two rooms: they have the same structure, but one is much harder than the other one.
We Call This Exponential Decay - An easy room after a bunch of hard ones.
The One and Only Way Out - The roomname explains itself.
Treegrains - A tunnel room.
In Gravitate Non Arbitror - Literally "gravity doesn't count" in latin. A room similar to
The Villi People.