Man, that was a lot of fun! It's nice to see someone making gameplay-focused levels with really well paced and fair difficulty. It's also quite creative. I think my favourite room was the one with the teleporting enemies. Really innovative use of enemy bounds.
One thing I noticed is that it's possible to glitch into "Spacetime Oddity" from the room above by entering it at a certain angle.
The complete lack of story kind of threw me off. While I'm not a fan of anything overly complex in VVVVVV levels, it would be a good thing to at least have some form of introduction from Viridian and dialogue with the crewmates. Think 333333.
You could also hide a secret message in the blocked terminal in "Red Herring Room," seeing as you can make it up there.
Overall, great work.