Author Topic: [II], the sequel to [\]  (Read 15188 times)

VeeC7

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Some rooms in metaspace are familiar
« Reply #30 on: October 24, 2015, 04:11:04 am »
I remember most of the rooms in metaspace from Dimension VVVVVV and the prequel
For example:
We Have Normality = The Sensible Room
Bus Crash = B-B-Busted
Stasis = The Final Challenge
Viridian Killed The Radio Star = Welcome Aboard
Under Pressure = Comms Relay
Aircraft Billy = Manic Mine
Entrance Only = Exit Only
Emergency Teleport = Exposition Room
D'oh, Really, Middle Of The Road, Far From Home, Solar Eclipse, LTIA Part V, and Tearfulness = the DTTHW challenge
Find Yourself = If I can't find a Warp Token...
Onwards and Downwards = House Of Mirrors
Checkpoint Processing = Even Shadows Need To Breathe
Sideways Pear = one of the rooms before the warp zone
This Room Had No Name = one of the rooms in the overworld
More Snakes = another overworld room in the main game
Joe's Building Salvage, Emotion Sensor, Incomplete Solution, and The Naughty Corner = Secret Lab
« Last Edit: October 24, 2015, 04:13:57 am by VVVVVVCrewmate7 »

allison

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Re: [II], the sequel to [\]
« Reply #31 on: October 24, 2015, 05:55:26 am »
Tip: To make your level better, I recommend that you use internal scripting,

No. This really has zero need whatsoever for internal scripting.
I agree. The idea that internal scripting is necessary for a good level is surprisingly prevalent.

Vultarix

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Re: [II], the sequel to [\]
« Reply #32 on: October 27, 2015, 03:03:52 am »
THE VULTARIX LEVEL RATING SERVICE GIVES THIS LEVEL: 98%!  :viridian:

Why? Because it's relation and comparism (yeah, it's a word) to the main game is excellent, while leading the player off on his own adventure.

This level inspired me to begin making Dimensional Unity.

Clap Clap Clap Clap Clap! [UNCRINGED!]
« Last Edit: July 26, 2016, 12:49:57 am by Vultarix »

Epicperson456

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Re: [II], the sequel to [\]
« Reply #33 on: October 30, 2015, 03:16:35 am »
Weird shadow machine, rename this level to [|], then the sequel would be [/]. Why? Because [\][|][/] = \|/  :)

VeeC7

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Re: [II], the sequel to [\]
« Reply #34 on: October 30, 2015, 03:28:38 am »
No,

allison

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Re: [II], the sequel to [\]
« Reply #35 on: June 05, 2016, 06:57:52 pm »
I somehow didn't play this level when it first came out. It's always a great treat to discover a well-done level you haven't played before, and this level is goddamn fantastic. The storyline is a particular standout; merely breaking away from the constant crew-saving is commendable, but you actually went and crafted an interesting take on the dimensional lore on top of that. Not to mention that it's considerably better than [\], which to be honest was rather frustrating to play and mostly depended on the crew-saving that its sequel escapes from.

New users take heed: This is an example of a top-notch level.

Lollipop

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Re: [II], the sequel to [\]
« Reply #36 on: June 05, 2016, 07:14:22 pm »
yeah, this level is in my top ten. It was also in my best vvvvvv levels list

edit: which i can't find, where'd my vvvvvv levels for newcomers thread go
« Last Edit: June 05, 2016, 07:16:33 pm by Lollipop »

Ally 🌠

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Re: [II], the sequel to [\]
« Reply #37 on: June 05, 2016, 07:17:27 pm »
im gonna feature

QwertymanO07

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Re: [II], the sequel to [\]
« Reply #38 on: June 05, 2016, 07:20:40 pm »
yeah, this level is in my top ten. It was also in my best vvvvvv levels list

edit: which i can't find, where'd my vvvvvv levels for newcomers thread go
It went here:
http://distractionware.com/forum/index.php?topic=2446.0

Ally 🌠

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Re: [II], the sequel to [\]
« Reply #39 on: June 05, 2016, 07:21:18 pm »
okay featured

SJMistery

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Re: [II], the sequel to [\]
« Reply #40 on: June 06, 2016, 04:06:56 pm »
epic bump

lol...ipops2

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Re: [II], the sequel to [\]
« Reply #41 on: June 06, 2016, 05:12:11 pm »
epic bump
The last post was yesterday, this was bumped in may.

SJMistery

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Re: [II], the sequel to [\]
« Reply #42 on: June 06, 2016, 07:02:49 pm »
october 29th-> june 5th

allison

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Re: [II], the sequel to [\]
« Reply #43 on: June 06, 2016, 07:10:22 pm »
Oh my god we've had this pointless conversation a million times

shiny

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Re: [II], the sequel to [\]
« Reply #44 on: June 10, 2016, 06:05:24 am »
exactly