[II], the sequel to [\]

Started by Bruce Michez, February 09, 2015, 12:23:30 AM

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VeeC7

#30
I remember most of the rooms in metaspace from Dimension VVVVVV and the prequel
For example:
We Have Normality = The Sensible Room
Bus Crash = B-B-Busted
Stasis = The Final Challenge
Viridian Killed The Radio Star = Welcome Aboard
Under Pressure = Comms Relay
Aircraft Billy = Manic Mine
Entrance Only = Exit Only
Emergency Teleport = Exposition Room
D'oh, Really, Middle Of The Road, Far From Home, Solar Eclipse, LTIA Part V, and Tearfulness = the DTTHW challenge
Find Yourself = If I can't find a Warp Token...
Onwards and Downwards = House Of Mirrors
Checkpoint Processing = Even Shadows Need To Breathe
Sideways Pear = one of the rooms before the warp zone
This Room Had No Name = one of the rooms in the overworld
More Snakes = another overworld room in the main game
Joe's Building Salvage, Emotion Sensor, Incomplete Solution, and The Naughty Corner = Secret Lab

allison

Quote from: ZeNewDragon on October 24, 2015, 03:02:10 AM
Quote from: VVVVVVCrewmate7 on October 24, 2015, 01:52:04 AM
Tip: To make your level better, I recommend that you use internal scripting,

No. This really has zero need whatsoever for internal scripting.
I agree. The idea that internal scripting is necessary for a good level is surprisingly prevalent.

i don't use this site anymore, please don't look at my posts

#32
THE VULTARIX LEVEL RATING SERVICE GIVES THIS LEVEL: 98%!  :viridian:

Why? Because it's relation and comparism (yeah, it's a word) to the main game is excellent, while leading the player off on his own adventure.

This level inspired me to begin making Dimensional Unity.

Clap Clap Clap Clap Clap! [UNCRINGED!]

Epicperson456

Weird shadow machine, rename this level to [|], then the sequel would be [/]. Why? Because [\][|][/] = \|/  :)

VeeC7


allison

I somehow didn't play this level when it first came out. It's always a great treat to discover a well-done level you haven't played before, and this level is goddamn fantastic. The storyline is a particular standout; merely breaking away from the constant crew-saving is commendable, but you actually went and crafted an interesting take on the dimensional lore on top of that. Not to mention that it's considerably better than [\], which to be honest was rather frustrating to play and mostly depended on the crew-saving that its sequel escapes from.

New users take heed: This is an example of a top-notch level.

Lollipop

#36
yeah, this level is in my top ten. It was also in my best vvvvvv levels list

edit: which i can't find, where'd my vvvvvv levels for newcomers thread go

Ally 🌠


QwertymanO07

Quote from: Lollipop on June 05, 2016, 07:14:22 PM
yeah, this level is in my top ten. It was also in my best vvvvvv levels list

edit: which i can't find, where'd my vvvvvv levels for newcomers thread go
It went here:
http://distractionware.com/forum/index.php?topic=2446.0

Ally 🌠


SJMistery


lol...ipops2


SJMistery


allison

Oh my god we've had this pointless conversation a million times

moth 🦋