Author Topic: Just a word of worning when designing  (Read 1223 times)


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Just a word of worning when designing
« on: March 25, 2015, 11:08:23 pm »
I was designing a puzzle screen. Everything was going fine. Had some moving platforms. Put a platform bounding box down. Then I put some platforms outside the box, thinking they would move freely. They didn't, they whizzed into the box uncontrollably. From that point on, the room was corrupt, and every time I hit a crumbling platform and respawned, invisible walls would appear in the room.

Using the VVVVVV tool to copy the room to a different coordinate seemed to fix it. YMMMV. I was getting this result on both the Make and Play and the Steam versions. If I were forced to guess, I'd say the moving platform somehow corrupted something in the room data that you can't normally edit.
« Last Edit: March 25, 2015, 11:15:43 pm by Sendy »


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Re: Just a word of worning when designing
« Reply #1 on: March 26, 2015, 01:12:01 pm »
Huh. I've noticed the "whizzing into the bounding box" effect, but never room corruption...