VVVVVV Make & Play is exploitable

Started by Riki the crewmate, April 30, 2015, 11:59:06 PM

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Riki the crewmate

By making this script.

make the script called 1.
put on it
iftrinkets(0,2)

make an script called 2. (unreachable.)
put on it
gamestate(3501)

You just executed the end good job!, Now you can play the story for free! Not paid or anything!

Sorry but had to post this. :victoria:

Riki the crewmate

You can play the story after you executed the ending then it'll bring you to the continue screen.

Dav999

What exactly can you play, though? Doing what you did will get you to the continue menu, but all of the world was removed from the M&P edition. The scripts are left in there as to not break any level, so you can run the scripts and that's it.

Terry

Quote from: Dav999 on May 01, 2015, 07:56:14 AM
What exactly can you play, though? Doing what you did will get you to the continue menu, but all of the world was removed from the M&P edition. The scripts are left in there as to not break any level, so you can run the scripts and that's it.

Even if that wasn't true, I wouldn't really have a big proplem with someone exploiting the M&P version to play the full version of VVVVVV. Better that than getting a dodgy pirate version with a virus. :victoria:

FIQ

Yeah, I tried this the moment the version was released (using gamestate(84) though). Also, the map isn't just removed -- the entire code for map logic in the normal game seems gone, because you can get a lot of weird gliches beyond just an empty map.

(fun fact: one bug is that if you play a custom level, fire up the continue menu and do a time trial, the game will load the last custom map you played and somehow trying to apply in-game logic to it, breaking it in very interesting and strange ways. And no, merely applying a Dimension VVVVVV map replica will not fix the issues)