The Villi Challenge

Started by That Souleye Crewmate, May 21, 2015, 05:34:52 PM

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That Souleye Crewmate

This is a level where you choose either  :victoria: :vermillion: :vitellary: :verdigris: :violet: or stay with  :viridian: and get to the end of the level without dying. Dying sends you back to the beginning, since there are almost no checkpoints. Also, if you decide to look around the map in the level editor, you'll find a secret...

@Kreator

Character choosing... has this ever been done before??? :vitellary:

That Souleye Crewmate

#2
Dunno. You can make it yourself, just make sure every checkpoint has a script around it with the INTERNAL COMMAND changeplayercolour(?) you have to activate it by iftrinkets or say(-1) like i did.
EDIT: okay, if anyone wants to try the say(-1), it goes like this:
say(-1)
text(1,0,0,4)
say(4)
changeplayercolour(X)
endcutscene()
unitlbars()
loadscript(stop)

Lollipop

Quote from: That Souleye Crewmate on May 22, 2015, 04:59:28 AM
Dunno. You can make it yourself, just make sure every checkpoint has a script around it with the INTERNAL COMMAND changeplayercolour(?) you have to activate it by iftrinkets or say(-1) like i did.
EDIT: okay, if anyone wants to try the say(-1), it goes like this:
say(-1)
text(1,0,0,4)
say(4)
changeplayercolour(X)
endcutscene()
unitlbars()
loadscript(stop)

This should be featured.

That Souleye Crewmate

Featured where? In levels?

Lollipop

Quote from: That Souleye Crewmate on June 26, 2015, 06:25:00 PM
Featured where? In levels?

No, the script itself should get featured, because it's extremely useful.

That Souleye Crewmate

Aha. Well, it's a internal script, and everyone should know say(-1) technique already, at least i think so.
But yeah, it could be featured.

allison

Quote from: @Kreator on May 21, 2015, 07:44:20 PM
Character choosing... has this ever been done before??? :vitellary:
Dimension Open had you playing as Valso for a time, but actually choosing a character (rather than being forced) is new.

Lost in Nowhere

This is a cool map. The lack of checkpoints is... painful, though. Haven't finished it yet...

How does that script even work, though?

That Souleye Crewmate

Quote from: Lost in Nowhere on July 09, 2015, 06:12:24 PM
This is a cool map. The lack of checkpoints is... painful, though. Haven't finished it yet...

How does that script even work, though?
The lack of checkpoints was made because i couldn't mke six separate paths for each crewmate.
Qnd for the script, refer to the say(-1) command in my second/third post in this topic, and replace (X) with a crewmate color like (pink)

i don't use this site anymore, please don't look at my posts

Quote from: crazya02 on July 09, 2015, 04:07:07 PM
Quote from: @Kreator on May 21, 2015, 07:44:20 PM
Character choosing... has this ever been done before??? :vitellary:
Dimension Open had you playing as Valso for a time, but actually choosing a character (rather than being forced) is new.

I made it in one of my VERY OLD unreleased levels. I'm not releasing it.

Ally 🌠

Quote from: @Kreator on May 21, 2015, 07:44:20 PM
Character choosing... has this ever been done before??? :vitellary:
Yes. I already started Dimension Error 2 and it has character choosing.

i don't use this site anymore, please don't look at my posts

What about Dimension Error 1?

Ally 🌠

Quote from: Vultarix on December 05, 2015, 12:16:48 AM
What about Dimension Error 1?
...fuck

I will try to fill in all rooms, though it is a 20x20 map.

Back on topic: seems like an awesome level.

That Souleye Crewmate


Well, this level was made when i was really noobish in internal scripting (i still am XD)