Author Topic: The Villi Challenge  (Read 8495 times)

That Souleye Crewmate

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The Villi Challenge
« on: May 21, 2015, 05:34:52 pm »
This is a level where you choose either  :victoria: :vermillion: :vitellary: :verdigris: :violet: or stay with  :viridian: and get to the end of the level without dying. Dying sends you back to the beginning, since there are almost no checkpoints. Also, if you decide to look around the map in the level editor, you'll find a secret...

@Kreator

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Re: The Villi Challenge
« Reply #1 on: May 21, 2015, 07:44:20 pm »
Character choosing... has this ever been done before??? :vitellary:

That Souleye Crewmate

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Re: The Villi Challenge
« Reply #2 on: May 22, 2015, 04:59:28 am »
Dunno. You can make it yourself, just make sure every checkpoint has a script around it with the INTERNAL COMMAND changeplayercolour(?) you have to activate it by iftrinkets or say(-1) like i did.
EDIT: okay, if anyone wants to try the say(-1), it goes like this:
say(-1)
text(1,0,0,4)
say(4)
changeplayercolour(X)
endcutscene()
unitlbars()
loadscript(stop)
« Last Edit: May 22, 2015, 11:04:05 am by That Souleye Crewmate »

Lollipop

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Re: The Villi Challenge
« Reply #3 on: June 26, 2015, 04:58:44 pm »
Dunno. You can make it yourself, just make sure every checkpoint has a script around it with the INTERNAL COMMAND changeplayercolour(?) you have to activate it by iftrinkets or say(-1) like i did.
EDIT: okay, if anyone wants to try the say(-1), it goes like this:
say(-1)
text(1,0,0,4)
say(4)
changeplayercolour(X)
endcutscene()
unitlbars()
loadscript(stop)

This should be featured.

That Souleye Crewmate

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Re: The Villi Challenge
« Reply #4 on: June 26, 2015, 06:25:00 pm »
Featured where? In levels?

Lollipop

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Re: The Villi Challenge
« Reply #5 on: June 26, 2015, 07:29:05 pm »
Featured where? In levels?

No, the script itself should get featured, because it's extremely useful.

That Souleye Crewmate

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Re: The Villi Challenge
« Reply #6 on: June 26, 2015, 07:32:34 pm »
Aha. Well, it's a internal script, and everyone should know say(-1) technique already, at least i think so.
But yeah, it could be featured.

allison

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Re: The Villi Challenge
« Reply #7 on: July 09, 2015, 04:07:07 pm »
Character choosing... has this ever been done before??? :vitellary:
Dimension Open had you playing as Valso for a time, but actually choosing a character (rather than being forced) is new.

Lost in Nowhere

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Re: The Villi Challenge
« Reply #8 on: July 09, 2015, 06:12:24 pm »
This is a cool map. The lack of checkpoints is... painful, though. Haven't finished it yet...

How does that script even work, though?

That Souleye Crewmate

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Re: The Villi Challenge
« Reply #9 on: July 10, 2015, 07:51:55 am »
This is a cool map. The lack of checkpoints is... painful, though. Haven't finished it yet...

How does that script even work, though?
The lack of checkpoints was made because i couldn't mke six separate paths for each crewmate.
Qnd for the script, refer to the say(-1) command in my second/third post in this topic, and replace (X) with a crewmate color like (pink)

Vultarix

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Re: The Villi Challenge
« Reply #10 on: December 05, 2015, 12:04:19 am »
Character choosing... has this ever been done before??? :vitellary:
Dimension Open had you playing as Valso for a time, but actually choosing a character (rather than being forced) is new.

I made it in one of my VERY OLD unreleased levels. I'm not releasing it.

Ally 🌠

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Re: The Villi Challenge
« Reply #11 on: December 05, 2015, 12:16:07 am »
Character choosing... has this ever been done before??? :vitellary:
Yes. I already started Dimension Error 2 and it has character choosing.

Vultarix

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Re: The Villi Challenge
« Reply #12 on: December 05, 2015, 12:16:48 am »
What about Dimension Error 1?

Ally 🌠

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Re: The Villi Challenge
« Reply #13 on: December 05, 2015, 01:54:49 am »
What about Dimension Error 1?
...fuck

I will try to fill in all rooms, though it is a 20x20 map.

Back on topic: seems like an awesome level.

That Souleye Crewmate

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Re: The Villi Challenge
« Reply #14 on: December 05, 2015, 06:59:53 am »

Well, this level was made when i was really noobish in internal scripting (i still am XD)