Author Topic: Project XYZ (not finished at all, check the description!)  (Read 5648 times)

That Souleye Crewmate

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Project XYZ (not finished at all, check the description!)
« on: May 22, 2015, 12:04:56 pm »
This is a level that i'm planning to make with everyone else. Basically, you open the level in the editor, add your own thing, like 1-2 room(s), proper roomnames, good spelling, scripts, anything. Then you post your version, i choose my most liked, then we continue to make more versions. Come on! Make your own!
EDIT: I contribute too. It's not like i'm not doing anything.
« Last Edit: May 24, 2015, 09:59:39 am by That Souleye Crewmate »

@Kreator

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Re: Project XYZ (not finished at all, check the description!)
« Reply #1 on: May 26, 2015, 02:21:56 pm »
Here's the way I think we should name the versions. Every time someone adds something to the level, they should call it v.x.y, with x being the version you're on, and y being the number of edits version x has had +1. Every time you update the level, x will go up by 1.

With that being said, here's v.1.1, and a description of it for the changelog:
  • Added 3 new rooms (1 extra room with basically nothing in it except a script)
  • Added an internal script
  • Added roomnames to the first two rooms, and took out the roomtext (I named the rooms after what was in the roomtext, with the addition of "she" as well as "he")
  • Made "so he/she decided to" less empty
Enjoy! ;)

Alexpalix1

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Re: Project XYZ (not finished at all, check the description!)
« Reply #2 on: May 26, 2015, 04:33:58 pm »
Here Is My Version And A Changelog For It:

+2 New Rooms
+Loads Of Scripts That Probably Could All Be Put Into Two Scripts

Hope You Like It
Edit: Fixed Getting The Name Of :vitellary: Wrong, Oops
Edit 2: Halved The Amount Of Scripts After A Lot Of :violet: And :victoria: And Added A Few Minor Things
Also I Don't Know How The Version Number Works So I Just Put 1.1
« Last Edit: May 27, 2015, 08:56:27 am by Alexpalix1 »

Domo

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Re: Project XYZ (not finished at all, check the description!)
« Reply #3 on: May 26, 2015, 04:54:26 pm »
Here Is My Version And A Changelog For It:

+2 New Rooms
+Loads Of Scripts That Probably Could All Be Put Into Two Scripts

Hope You Like It
Edit: Fixed Getting The Name Of  :vitellary: Wrong, Oops
Also I Don't Know How The Version Number Works So I Just Put 1.1

I don't know why, but I can't download your version. Only the ones in the previous messages...

EDIT: Suddenly, tried once more and downloaded OK, sorry for bothering.

Domo

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Re: Project XYZ (not finished at all, check the description!)
« Reply #4 on: May 26, 2015, 05:58:05 pm »
Here's my contribution!
Not sure if I put the right version, made it 2.1.

@Kreator

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Yes, it should have been 1.2.
« Reply #5 on: May 26, 2015, 11:05:55 pm »
Nice dude! HILARIOUS!!! :D But your rooms are so much better than mine... mine won't be included now :victoria:

(btw i think you need to clean up the scripts a little bit)

SJMistery

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Re: Project XYZ (not finished at all, check the description!)
« Reply #6 on: May 27, 2015, 10:09:24 am »
let's see if i can do something. don't expect me to put any advanced scripting, the flags are already hard for me to use, using internal scripting would mess everything up... tough i might add couple of comments about how i wish it worked if someone volunteers to help on this area

@Kreator

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Re: Project XYZ (not finished at all, check the description!)
« Reply #7 on: May 27, 2015, 04:47:54 pm »
Geez, everything you guys are gonna do is going to make my rooms look like crap

That Souleye Crewmate

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Re: Project XYZ (not finished at all, check the description!)
« Reply #8 on: May 27, 2015, 05:11:57 pm »
Who did the "play in the room with spikes and enemies"? That will be edited, sadly. I don't like batshit hard openings in levels

@Kreator

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Re: Project XYZ (not finished at all, check the description!)
« Reply #9 on: May 27, 2015, 05:23:07 pm »
That was me :(

That Souleye Crewmate

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Re: Project XYZ (not finished at all, check the description!)
« Reply #10 on: May 27, 2015, 06:47:19 pm »
Well, next time i'm sure u'll get it. I doesn't have to be deleted though, i can make it an optional trinket room

shiny

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Re: Project XYZ (not finished at all, check the description!)
« Reply #11 on: May 29, 2015, 02:22:55 am »
I'm in. Which build should i download?

That Souleye Crewmate

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Re: Project XYZ (not finished at all, check the description!)
« Reply #12 on: May 29, 2015, 05:14:45 am »
Right now, the original build. We'll see which version will make it (i'll alo merge versions, sometimes reulting in optional trinkets)

@Kreator

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Lollipop

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Re: Project XYZ (not finished at all, check the description!)
« Reply #14 on: June 26, 2015, 01:16:44 am »
So, I put 2 more rooms into the original build. They shouldn't be overly hard.