Remember ya you were the first at criticizing checkpoints quantity.
Was I criticizing about the lack of checkpoint quantity, or too much of checkpoint quantity? I would like to see which post I complained about them.
118 doesnt crash the game.
You’re right—it doesn’t crash, it freezes. Technical differences aside, I guess I need to give an explanation. Have a script box or a terminal calling script
! because people will complain if you name a script with punctuation in it.
! should have
iftrinkets,0,@ with enough blank lines concatenated afterward, such that VVVVVV doesn’t erase the
iftrinkets line. Two or more should usually be enough.
@ should have
iftrinkets,0,! with the same requirements as script
!. Play the level, then walk into the script box or activate the terminal. The game will then proceed to freeze.
122 Shittons of delay(twodigitnumber) in their dialog so even if you've been through it so many times you know it off by heart, you still have twenty seconds mandatory waiting time.*
*I'm guilty of 122 but at least I make sure it only happens once.
The input of
delay is in frames, and in VVVVVV, a frame is 1/30 of a second. Thus,
delay,30 is one second. On a side note, originally I thought there were thirty ticks per second, but then I realized that you can still start moving and stop moving in less than 1/30 of a second.