Author Topic: What not to put in your VVVVVV Level  (Read 63223 times)

fraZ0R

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Re: What not to put in your VVVVVV Level
« Reply #120 on: June 01, 2016, 07:46:16 pm »
130.5:Grammar mistakes.
« Last Edit: June 03, 2016, 12:52:22 pm by 5tr4 »

Ally 🌠

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Re: What not to put in your VVVVVV Level
« Reply #121 on: June 01, 2016, 08:29:57 pm »
Great, now we need to fill in 131 to 412.

5tr4 please edit your post to say 131 instead of 414



131. Impossible rooms with createentity enemies

fraZ0R

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Re: What not to put in your VVVVVV Level
« Reply #122 on: June 03, 2016, 12:54:23 pm »
132:using the same flag for 2 different things.
133:putting the color before the number in say commands. It crashes the game. I learned this the hard way... and I forgot to save before doing it.....

QwertymanO07

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Re: What not to put in your VVVVVV Level
« Reply #123 on: June 03, 2016, 01:38:28 pm »
I think we've really hit most of them at this point, because I'm seeing a lot of repeats.

132:using the same flag for 2 different things.
I imagine that you could reuse flags as long as it's impossible to go back to the area where the flag is first used.  Of course, it's still sloppy architecture and you should only really do this if you are literally running out of flags.

Dav999

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Re: What not to put in your VVVVVV Level
« Reply #124 on: June 03, 2016, 03:01:44 pm »
132:using the same flag for 2 different things.
I imagine that you could reuse flags as long as it's impossible to go back to the area where the flag is first used.  Of course, it's still sloppy architecture and you should only really do this if you are literally running out of flags.
What we've done for tOLP1 and tOLP2 is to define flags 90-99 as temporary flags, which can be used for anything as long as you turn them back off again. If you do it even better then this can make flag use very efficient; use flags 90-99 for each cutscene in an area, and when you complete that area, mark all the cutscenes as completed at once with one master flag for that entire area.

But if you don't know which flag you're using then yes, there is a problem.

Viridan

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Re: What not to put in your VVVVVV Level
« Reply #125 on: June 03, 2016, 11:13:03 pm »
134: not clearly distinguishing which path will lead me to a trinket, and which will carry on with the level. especially if the path that continues the level is one-way
135: wraparound backgrounds that, in rooms where you would expect to be able to wrap around, do nothing and are just there for the sake of having your warp zone/polar dimension look proper
« Last Edit: June 19, 2016, 01:18:38 pm by StillSpelledViridan »

SteveGamer68

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Re: What not to put in your VVVVVV Level
« Reply #126 on: June 28, 2016, 10:15:54 am »
25. the gravitron
the gravitron is not bad to put in player levels

QwertymanO07

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Re: What not to put in your VVVVVV Level
« Reply #127 on: June 28, 2016, 10:48:20 am »
The problem is that there's not really much you can do with the Gravitron; it's kind of a dead end, creatively.  Basically, if you've seen one, you've seen them all.  Keep in mind, however, that this list is not and will never be fully concrete.  Basically, if you have a wonderful idea for the Gravitron that no one's done before, just make it; don't hold back because it was on this list.

Vultarix

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Re: What not to put in your VVVVVV Level
« Reply #128 on: June 28, 2016, 02:42:23 pm »
136. Gotoroom spam... that takes up the entire level

CreepiX

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Re: What not to put in your VVVVVV Level
« Reply #129 on: July 24, 2016, 11:26:36 am »
131224. INTERNAL SCRIPTS WHICH CRASH THE GAME/SEND YOU TO MENU/DESTROY YOUR SAVE! :violet:

Ally 🌠

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Re: What not to put in your VVVVVV Level
« Reply #130 on: July 24, 2016, 12:34:37 pm »
/SEND YOU TO MENU/
Nothing wrong with that.

QwertymanO07

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Re: What not to put in your VVVVVV Level
« Reply #131 on: July 24, 2016, 12:49:16 pm »
It's better to end levels with gotoroom() onto a rescuable crewmate in a fully black room, though.  Also, you could use such a script as a hazard, which would be awful in every way.

137. Viridian's gender - It's kept ambiguous for a reason, so try to uphold that.  Now admittedly, this is relatively minor, but it's still good practice.

Tainy

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Re: What not to put in your VVVVVV Level
« Reply #132 on: July 24, 2016, 01:48:27 pm »
131224. INTERNAL SCRIPTS WHICH CRASH THE GAME/SEND YOU TO MENU/DESTROY YOUR SAVE! :violet:
*FUCKING DIES*
I'M GUESSING YOU DIDN'T BACKUP BEFORE FINISHING END OF THE MULTIVERSE? HOPY SHIT THIS LOOKS SO SALTY

CreepiX

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Re: What not to put in your VVVVVV Level
« Reply #133 on: July 24, 2016, 01:56:47 pm »
131224. INTERNAL SCRIPTS WHICH CRASH THE GAME/SEND YOU TO MENU/DESTROY YOUR SAVE! :violet:
*FUCKING DIES*
I'M GUESSING YOU DIDN'T BACKUP BEFORE FINISHING END OF THE MULTIVERSE? HOPY SHIT THIS LOOKS SO SALTY
I haven't played End of the Multiverse. And I don't want to.

LafondaSaysMeow

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Re: What not to put in your VVVVVV Level
« Reply #134 on: July 24, 2016, 02:49:47 pm »
I don't even play the main game so I didn't care.

131225 138: Levels that were made by modifying data.zip. It's quite likely that nobody has/will do this, and do realize that I mean doing things like swapping tilesets. This can lead to tiles with incorrect properties and the level will as a whole be more ugly. But, yet again, it is likely that no one has/will do this. We have just got to the point where it is really hard not to repeat anything.
« Last Edit: July 24, 2016, 02:54:14 pm by LafondaSaysMeow »