Author Topic: How can I do the Level Complete! internal script?  (Read 1640 times)

VeeC7

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How can I do the Level Complete! internal script?
« on: August 26, 2015, 12:26:03 am »
I want to know! I've also seen them in TOLP and BTVVVVVV! :viridian:

Ally 🌠

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Re: How can I do the Level Complete! internal script?
« Reply #1 on: September 02, 2015, 01:32:01 pm »
They are custom made. There is a way to do it in internal scripting but it corrupts your main game save.

VeeC7

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Re: How can I do the Level Complete! internal script?
« Reply #2 on: September 02, 2015, 02:04:44 pm »
Luigi Master, why did you recommend me to use internal scripting? Is it because it is to make the level better?

shape worrior t

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Re: How can I do the Level Complete! internal script?
« Reply #3 on: September 02, 2015, 03:05:13 pm »
The only way to do it is in internal scripting, though I guess you can also simply use this:
music(0a)
squeak(off)
say(3)
Level Complete!
You have rescued (crewmember)!
(unrescued crewmembers) crewmembers remain

Info Teddy

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Re: How can I do the Level Complete! internal script?
« Reply #4 on: May 11, 2018, 06:11:16 am »
gamestate 3006 - verdigris
gamestate 3020 - vitellary
gamestate 3040 - victoria
gamestate 3050 - violet
gamestate 3060 - vermilion
gamestate 3080 - viridian

though you'll want to quickly get off it if you don't want to be teleported to the coordinates of the main game ship and have a telesave happening, so you'll need a small delay and then a call to gamestate 0

so it'll look like
Code: [Select]
gamestate,3006
delay,60
gamestate,0
and then put the "press action to continue" box afterwards