Author Topic: Keys to making a good VVVVVV level  (Read 1898 times)

VeeC7

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Keys to making a good VVVVVV level
« on: August 27, 2015, 08:39:42 am »
1: Playtesting
2: Properly Aligned Rooms
3: Internal Scripting Without The Cutscene Bars Or Squeaks
4: Not Copying

Can you post more?

Bruce Michez

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Re: Keys to making a good VVVVVV level
« Reply #1 on: August 27, 2015, 10:11:00 am »
5. Direct Mode.  It doesn't have to be as fussy as the recent remaster of 333333, but touching up the look of your level can be the difference between a competent level and a compelling one.
6. Appropriate and varied music choices.

shape worrior t

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Re: Keys to making a good VVVVVV level
« Reply #2 on: August 27, 2015, 07:41:09 pm »
2a:Properly Aligned Spikes, Enemies, Warping Rooms, Conveyor belts, Grayity Lines, etc., not just aligned walls in a non-warping room, as the original post implies.
3a: Internal Scripting without inappropriate squeaks or cutscene bars. Internal scripting with cutscene bars is perfectly okay for... well, cutscenes, and the terminal squeak can be a substitute for a squeak(gray).
7: Rooms that are fun to play
8: Appropriate moods for the crewmates. In big, vvvvvv-style maps, when a crewmate is trapped in a random place, make them sad, unless they have a reason to be happy. Also, when Viridian rescues them, have them cheer up, unless they have a reason not to.

Bruce Michez

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Re: Keys to making a good VVVVVV level
« Reply #3 on: August 28, 2015, 06:02:35 am »
9. Plenty of checkpoints.  If in doubt, add another checkpoint.

That Souleye Crewmate

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Re: Keys to making a good VVVVVV level
« Reply #4 on: August 28, 2015, 07:42:26 am »
10. Proper grammar.
"hey viridain, i am traped here can you pleas help me"
"im coming vermilion and im coming for the other crewmates to"
"remember about the shadow vilis that traped us, pleasee kick there buts!!|


VeeC7

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Re: Keys to making a good VVVVVV level
« Reply #5 on: August 31, 2015, 06:17:25 am »
5. Direct Mode.  It doesn't have to be as fussy as the recent remaster of 333333, but touching up the look of your level can be the difference between a competent level and a compelling one.
6. Appropriate and varied music choices.
Could Direct Mode be a key to making a polished level?

That Souleye Crewmate

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Re: Keys to making a good VVVVVV level
« Reply #6 on: August 31, 2015, 07:00:06 am »
Yes. It's not required to use direct mode, but it's always great.

Bruce Michez

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Re: Keys to making a good VVVVVV level
« Reply #7 on: August 31, 2015, 10:43:13 am »
Yes. It's not required to use direct mode, but it's always great.
It is, however, essential if you're going to use 1-tile-thick walls.

shape worrior t

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Re: Keys to making a good VVVVVV level
« Reply #8 on: August 31, 2015, 01:24:43 pm »
And the warp zone looks a lot better with it.