Author Topic: Is there a teleporter entity that doesn't crash your save when you touch it?  (Read 1706 times)

VeeC7

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Is there any teleporter entity that can't corrupt your save file when you touch it?

Starspire

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I believe not.

allison

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Nope. Though I've been meaning to test them in Make and Play Edition and see how they work...

VeeC7

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Yeah. But the giant warp token is also an alternative

lol...ipops2

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Technically there is but without createentity it's a certain list of internal commands such as gotoroom and activateteleporter() but again if you want I can look it up and pm you.

AllyTally ♡

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Technically there is but without createentity it's a certain list of internal commands such as gotoroom and activateteleporter() but again if you want I can look it up and pm you.
This makes no sense.

ANYWAYS
Code1
Code: [Select]
iftrinkets(0,code2)
Place this at the side of a room.
Code2
Code: [Select]
createentity(x,y,14)
All you need in this script is the internal command. No say(-1), No loadscript(stop), just the internal command.
MAKE SURE YOU CAN NOT TOUCH THIS INGAME!!!
x and y are the coordinates
To get them, trial and error.
NOW
That is the teleporter.
It still corrupts your save.
Now, do this infront of the teleporter entity (the real entity, not the script)
TELEPORTERFIX1
Code: [Select]
iftrinkets(0,teleporterfix2)

teleporterfix2
Code: [Select]
activateteleporter()
All you need in this script is the internal command. No say(-1), No loadscript(stop), just the internal command.
MAKE SURE YOU CAN NOT TOUCH THIS INGAME!!!

lol...ipops2

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thats te wole bunc of internal scripts

AllyTally ♡

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thats te wole bunc of internal scripts
Thats only 2 internal scripts.