Is there a teleporter entity that doesn't crash your save when you touch it?

Started by VeeC7, October 11, 2015, 10:37:12 AM

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VeeC7

Is there any teleporter entity that can't corrupt your save file when you touch it?


allison

Nope. Though I've been meaning to test them in Make and Play Edition and see how they work...

VeeC7


lol...ipops2

Technically there is but without createentity it's a certain list of internal commands such as gotoroom and activateteleporter() but again if you want I can look it up and pm you.

Ally 🌠

Quote from: lol...ipops2 on October 25, 2015, 11:16:43 PM
Technically there is but without createentity it's a certain list of internal commands such as gotoroom and activateteleporter() but again if you want I can look it up and pm you.
This makes no sense.

ANYWAYS
Code1

iftrinkets(0,code2)

Place this at the side of a room.
Code2

createentity(x,y,14)

All you need in this script is the internal command. No say(-1), No loadscript(stop), just the internal command.
MAKE SURE YOU CAN NOT TOUCH THIS INGAME!!!
x and y are the coordinates
To get them, trial and error.
NOW
That is the teleporter.
It still corrupts your save.
Now, do this infront of the teleporter entity (the real entity, not the script)
TELEPORTERFIX1

iftrinkets(0,teleporterfix2)


teleporterfix2

activateteleporter()

All you need in this script is the internal command. No say(-1), No loadscript(stop), just the internal command.
MAKE SURE YOU CAN NOT TOUCH THIS INGAME!!!


Ally 🌠