Author Topic: Issue where trying to create a pink crewmate gives me the Verisix crewmate  (Read 1694 times)

VeeC7

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When I try to create Violet with createcrewman, it just gives me Verisix instead of Violet! Why?  :victoria: :victoria: :victoria:

Dav999

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Re: Issue where trying to create a pink crewmate gives me the Verisix crewmate
« Reply #1 on: November 28, 2015, 10:46:31 am »
Perhaps you're using "pink" where Violet's color name is "purple" in internal scripting.

AllyTally ♡

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Re: Issue where trying to create a pink crewmate gives me the Verisix crewmate
« Reply #2 on: November 28, 2015, 12:54:33 pm »
You can get using createcrewman...?
I never knew that.

shiny

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Re: Issue where trying to create a pink crewmate gives me the Verisix crewmate
« Reply #3 on: November 28, 2015, 04:23:19 pm »
You didn't?  :-\

@Kreator

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Re: Issue where trying to create a pink crewmate gives me the Verisix crewmate
« Reply #4 on: November 28, 2015, 04:28:54 pm »
You can get using createcrewman...?
I never knew that.
it doesn't look exactly like verisix, it's a bit darker grey
i never really ever worked with createcrewman but now that i've tested it and i see what you guys are talking about, i think it's a cool script (btw dav is right, you're probably using "pink" when you should use "purple")
i could use it to create levels like the ones in the intermissions where you have to guide a retarded crewmate through a bunch of challenges
but how do i make it so that the crewman dies when he touches spikes, and doesn't move when i'm flipped upside down?

AllyTally ♡

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Re: Issue where trying to create a pink crewmate gives me the Verisix crewmate
« Reply #5 on: November 28, 2015, 05:38:28 pm »
createentity
there is an intermission 1 crewmate that follows you, uses raw colours and doesn't move when you are flipped
but I don't know about the spikes. Maybe companion()?

@Kreator

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Re: Issue where trying to create a pink crewmate gives me the Verisix crewmate
« Reply #6 on: November 28, 2015, 06:37:09 pm »
so to create a non-rescuable crewmate that follows you around and doesn't die from hazards you use
Code: [Select]
createcrewman(x,y,colour,mood,direction)if you want it to move while you're flipped and
Code: [Select]
createentity(x,y,24,colour,mood)if you don't want it to move while you're flipped

but apparently there is no script to create an intermission 1 crewmate that can die from hazards :victoria:
the closest thing people have found is companion(x)
but what is companion(x) and how was it even discovered? because every time i try it, it does nothing (i'm probably doing something wrong)