Author Topic: Viridian To The Future Discussion  (Read 14963 times)

VeeC7

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Re: Viridian To The Future
« Reply #45 on: December 05, 2015, 12:01:17 pm »
Alpha Build 0.10, Finished the Abandoned Fortress
« Last Edit: December 06, 2015, 04:13:23 am by VVVVVVCrewmate7 »

SJMistery

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Re: Viridian To The Future
« Reply #46 on: December 05, 2015, 03:15:38 pm »
Why the boss fight is below the entrance what i guess is a future level called "Doomsday Device"?
And did you make sure to make "Prototyper" possible? I cannot get through

Vultarix

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Re: Viridian To The Future
« Reply #47 on: December 05, 2015, 05:50:27 pm »
Attachment?

SJMistery

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Re: Viridian To The Future
« Reply #48 on: December 05, 2015, 06:02:36 pm »
the last one, the Alpha Build 1 posted by VVVVVVCrewmate7 today at 03:03:28 AM


VeeC7

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Re: Viridian To The Future
« Reply #49 on: December 05, 2015, 11:51:59 pm »
Do the next alpha build. Vultarix

Vultarix

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Re: Viridian To The Future
« Reply #50 on: December 06, 2015, 12:05:11 am »
Working on it

Vultarix

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Re: Viridian To The Future
« Reply #51 on: December 06, 2015, 01:21:33 am »
2p but whatever

VeeC7

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Re: Viridian To The Future
« Reply #52 on: December 06, 2015, 01:53:59 am »
What should I build?

Vultarix

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Re: Viridian To The Future
« Reply #53 on: December 06, 2015, 01:58:09 am »
P.I.S.T.O.L.'s HQ and an intro to a Vernaridox bossfight. (He's green)

I'll do the fight.

VeeC7

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Re: Viridian To The Future
« Reply #54 on: December 06, 2015, 05:27:12 am »
Here's Alpha Build 0.12 with the PISTOL HQ and the Vernaridox Boss Battle intro, Vultarix is the one who will do the boss battle and Ch. 3's end cutscene

Vultarix

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Re: Viridian To The Future
« Reply #55 on: December 06, 2015, 05:59:04 am »
It'll be done by Monday

Vultarix

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Re: Viridian To The Future
« Reply #56 on: December 06, 2015, 05:32:26 pm »
JK, here you go

SJMistery

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Re: Viridian To The Future
« Reply #57 on: December 06, 2015, 06:27:44 pm »
Misalignement on "Abysmal". Does not affect the gameplay really much.
The checkpoints spoil that Faker Faker are two rooms but who cares.
Sensors: Green does very weird things if a moving platform collides with spikes with Viridian on it.
You totally forgot to make the "openbonus" script.

Here i send a fixed version. i took the liberty to put a couple of warp tokens to backtrack to the bonus level so i could test it,  but it has been removed there. I modified the bonus level entrance room to prevent a strange glitch and added moving platforms bounds on Sensors: Green

VeeC7

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Re: Viridian To The Future
« Reply #58 on: December 07, 2015, 06:46:27 am »
What should I build?

VeeC7

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Re: Viridian To The Future
« Reply #59 on: December 08, 2015, 12:01:16 am »
Vultarix