V'ed (that is, seconded the Vth time) for multiplayer, level editing, and time trial replay from start. I realize a level editor is a considerable task -- perhaps you can pawn it off on someone else?

In the vein of multiplayer, co-op has some interesting possibilities. I fear what Terry would do given the option of cooperative puzzles.

I'd also like to see an embeddable SWF (Flash) copy, even if it's just an extended demo or alternate version. This would fix most of the Linux compatibility problems, and provide a handy staging area for online multiplayer.*
Other handy ideas:
* Standard and Super Gravitron options from the main menu
* New Super Gravitron modes, featuring different patterns and obstacles
* Additional trophies and achievements (see
http://distractionware.com/forum/index.php?topic=63.0)
* Play as any of the crew members, with new dialog
* Extra, extended, and blooper levels
* Challenge levels
* Completion challenges (finish rooms in X flips, Y steps, or Z time)
* Additional shiny trinkets
* V Mode: make the current rooms significantly harder
* The option to save a video
* The option to reply previous deaths (as previously posted)
* Easter Eggs
That's my starter list.

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* Ignoring the fact the current executables are just prepackaged Flash. I'm much too lazy to decompile/recompile them into SWF.
At the time of this writing, I've gotten the demo to run on an (ARM-based Linux) Nokia N810, to hilarious ends. A general SWF copy might also be ported to other platforms, including Windows Mobile and iTouch/iPhone. Dare I say VVVVVV would be a big hit on the App Store?
