Author Topic: Flags, Levels, Gimmicks and Graphics: A Split Discussion  (Read 4169 times)

QwertymanO07

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Flags, Levels, Gimmicks and Graphics: A Split Discussion
« on: February 12, 2016, 12:06:22 am »
1. The terminal is to open the next area. If it doesn't do that than its an error.
I don't think you understood: the terminal works perfectly, I'm just questioning the reason for its existence.  Just so I know we're on the same page, I'm talking about the room "Digital Zone Enterance" at (2,20).
2. DOTT'S script woll be scrapped.
Do you just really hate using flags or something?

shiny

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Re: Flags, Levels, Gimmicks and Graphics: A Split Discussion
« Reply #1 on: February 12, 2016, 12:55:51 am »
Flags aren't that hard. It takes barely any work to use them. Get it right...

Vultarix

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Re: Flags, Levels, Gimmicks and Graphics: A Split Discussion
« Reply #2 on: February 12, 2016, 03:48:02 am »
I tried using flags. After 30 minutes of trying, I stopped.

Also the abandoned ship will be expanded, and the terminal put to greater use.

QwertymanO07

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Re: Flags, Levels, Gimmicks and Graphics: A Split Discussion
« Reply #3 on: February 12, 2016, 05:10:50 am »
I tried using flags. After 30 minutes of trying, I stopped.
What are you having trouble with?  I can help you out with it if you want.

Also the abandoned ship will be expanded, and the terminal put to greater use.
Alright, that's good to know.

shiny

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Re: Flags, Levels, Gimmicks and Graphics: A Split Discussion
« Reply #4 on: February 12, 2016, 05:12:09 am »
I tried using flags. After 30 minutes of trying, I stopped.

Also the abandoned ship will be expanded, and the terminal put to greater use.

If you pay me 20 dollars back with your help on Melancholy, I'll be your personal "flagger" for your next level. "Vanquisher of Repeating Scripts."

ZeNewDragon

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Re: Flags, Levels, Gimmicks and Graphics: A Split Discussion
« Reply #5 on: February 12, 2016, 07:01:52 am »
To make a script activate only once, create a trigger script containing
Code: [Select]
ifflag(x,emptyscript)
iftrinkets(0,actualscript)
And then insert "flag(x,on)" at the end of "actualscript."

Placeholder names, obviously.
« Last Edit: February 12, 2016, 08:22:46 pm by ZeNewDragon »

QwertymanO07

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Re: Flags, Levels, Gimmicks and Graphics: A Split Discussion
« Reply #6 on: February 12, 2016, 07:09:09 am »
It's just "flag(x,on)", not "setflag".

Vultarix

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Re: Flags, Levels, Gimmicks and Graphics: A Split Discussion
« Reply #7 on: February 12, 2016, 05:50:53 pm »
I tried using flags. After 30 minutes of trying, I stopped.

Also the abandoned ship will be expanded, and the terminal put to greater use.

If you pay me 20 dollars back with your help on Melancholy, I'll be your personal "flagger" for your next level. "Vanquisher of Repeating Scripts."

Melancholy?

shiny

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Re: Flags, Levels, Gimmicks and Graphics: A Split Discussion
« Reply #8 on: February 12, 2016, 11:35:54 pm »
A level I am making
It isn't large scale

only Tman and Luigi master are helping (and you I guess)

Vultarix

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Re: Flags, Levels, Gimmicks and Graphics: A Split Discussion
« Reply #9 on: February 13, 2016, 07:57:30 am »
Oh cool.

I thought tman didnt play vvvvvv anymore

Ally 🌠

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Re: Flags, Levels, Gimmicks and Graphics: A Split Discussion
« Reply #10 on: February 13, 2016, 01:15:34 pm »
Luigi master
when will you send me the level

shiny

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Re: Flags, Levels, Gimmicks and Graphics: A Split Discussion
« Reply #11 on: February 14, 2016, 10:39:49 am »
right now I'm in phase 1: tman
then it will go to you

I thought tman didnt play vvvvvv anymore

How many times do I have to say this
he is coming back for this level

Vultarix

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Re: Flags, Levels, Gimmicks and Graphics: A Split Discussion
« Reply #12 on: February 14, 2016, 07:23:29 pm »
Cool

How long will it take

If I help with Melancholy will you help with vttf2

Vultarix

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Re: Flags, Levels, Gimmicks and Graphics: A Split Discussion
« Reply #13 on: February 14, 2016, 07:51:00 pm »
sorry for doublepost

Beta 2 is out!

shiny

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Re: Flags, Levels, Gimmicks and Graphics: A Split Discussion
« Reply #14 on: February 14, 2016, 10:12:39 pm »
How long will it take
A bit

If I help with Melancholy will you help with vttf2
Yes, I'll help with flags.