Author Topic: Stellar Matter (WIP / Demo)  (Read 8293 times)

ZeNewDragon

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Re: Stellar Matter (WIP / Demo)
« Reply #15 on: March 13, 2016, 09:21:36 pm »
Why the hell does the last warp token in the shift zone put me on a ledge next to spikes instead of just putting me over the checkpoint?

Also, having to guess which exit to take in the first blueshift is atrocious.

QwertymanO07

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Re: Stellar Matter (WIP / Demo)
« Reply #16 on: March 14, 2016, 05:12:41 am »
Never underestimate the power of direct-mode'd backing. The backing line (that shows the path through the Green Zone) goes over itself.
Yeah, I noticed that, but forgot to mention it.  Maybe that kind of thing is why I like this level.

Another thing about the Green Zone is that you can easily skip Intersection by simply timing your flip so you land in the platforms while still in the first section.  You might want to fix that or make a special dialogue line for it.
Because it's quicker to type in. I'll rename it once it's finished etc. It was originally going to be Dimension 904 but that's the most generic name I've ever seen.
If it's any consolation, I have to manually type the "qwerty-" in every level I make.  You could also change the name just before uploading.

shiny

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Re: Stellar Matter (WIP / Demo)
« Reply #17 on: March 14, 2016, 02:21:04 pm »
Because it's quicker to type in. I'll rename it once it's finished etc. It was originally going to be Dimension 904 but that's the most generic name I've ever seen.
If it's any consolation, I have to manually type the "qwerty-" in every level I make.  You could also change the name just before uploading.
If this helps, any time I want to work on the polar paradox (which is rare but still) I have type "The Polar Paradox" and then go to my levels folder to find the most recent version, ex. "The Polar Paradox1.5.16". I obviously don't remember when it was last worked on, so I have to do this EVERY SINGLE TIME.

Asmodean_

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Re: Stellar Matter (WIP / Demo)
« Reply #18 on: March 14, 2016, 05:29:22 pm »
Why the hell does the last warp token in the shift zone put me on a ledge next to spikes instead of just putting me over the checkpoint?
Yeah I just noticed that. I just always got to that token going left after wrapping round so I never spiked myself. Moved it to the checkpoint.

Starspire

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Re: Stellar Matter (WIP / Demo)
« Reply #19 on: March 14, 2016, 06:42:46 pm »
I'm not a huge fan of Ved either, but once it's complete i bet its going to be amazing
I've been using it exclusively lately since it can do pretty much everything the built-in editor can and a bit more.

I would use it more but Ved runs very slowly on my computer, like 6 FPS. Does anyone know how to help?

AllyTally ♡

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Re: Stellar Matter (WIP / Demo)
« Reply #20 on: March 14, 2016, 06:54:11 pm »
I'm not a huge fan of Ved either, but once it's complete i bet its going to be amazing
I've been using it exclusively lately since it can do pretty much everything the built-in editor can and a bit more.

I would use it more but Ved runs very slowly on my computer, like 6 FPS. Does anyone know how to help?
Turn your refresh rate to 60fps

Starspire

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Re: Stellar Matter (WIP / Demo)
« Reply #21 on: March 14, 2016, 08:05:38 pm »
How do i do dat

Dav999

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Re: Stellar Matter (WIP / Demo)
« Reply #22 on: March 14, 2016, 08:23:16 pm »
How do i do dat
You're on Windows 7, right?

Right click the desktop > "screen resolution" > "advanced settings" > "monitor" tab. (labels may be different because I translated them)

Also please post what your current refresh rate is, so I can note that in case someone else has this problem.

Starspire

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Re: Stellar Matter (WIP / Demo)
« Reply #23 on: March 15, 2016, 01:08:27 am »
Im st 60 Hertz but thats the only one

Asmodean_

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Re: Stellar Matter (WIP / Demo)
« Reply #24 on: March 16, 2016, 06:05:55 pm »
New update: v904.04

6/11 zones complete, all things above (except Ved stuff I cba to do any of that) fixed.
See first page for download

Lollipop

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Re: Stellar Matter (WIP / Demo)
« Reply #25 on: March 16, 2016, 06:53:58 pm »
wait, why is it v904? what happened to the first 903?

Asmodean_

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Re: Stellar Matter (WIP / Demo)
« Reply #26 on: March 17, 2016, 09:04:00 am »
Well it's dimension 904 cause that's the model of my laptop.

Lollipop

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Re: Stellar Matter (WIP / Demo)
« Reply #27 on: March 17, 2016, 04:29:15 pm »
ok why not  :P

Asmodean_

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Re: Stellar Matter (WIP / Demo)
« Reply #28 on: March 19, 2016, 07:00:50 pm »
Uhh, you kinda need some screenshots here.

Actually, where's that thing?


I'm sahray I'll do that when I'm on the computer next.

- Sent from my Windows Phone.

It only took me the best part of a month but finally I do have screenshots!

Lollipop

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Re: Stellar Matter (WIP / Demo)
« Reply #29 on: March 19, 2016, 08:11:03 pm »
holy crap that's a nice screenshot

cant wait for the finished version