Author Topic: made a small demo thing  (Read 1219 times)

coresanse

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made a small demo thing
« on: March 06, 2016, 03:04:38 am »
supposed to be a kind of test so things might not work properly
you can still let me know if its good i kinda worked for a bit on the scripts and encountered a few script softlocks
soon i'll work on the other courses and get the not-demo finished
screenshots



 :vitellary: :vermillion:

Lollipop

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Re: made a small demo thing
« Reply #1 on: March 06, 2016, 03:17:37 am »
For a first level, this isn't bad. (If for some reason it isn't, then this level is bad)

1. Repeating scripts  >:(

2. Walls not properly aligned (You can phase into walls)

3. Too many flashes (This is just a pet peeve)

4. The story line made NO SENSE whatsoever 

Keep improving! (Or you can make crappy levels forever)

coresanse

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Re: made a small demo thing
« Reply #2 on: March 06, 2016, 03:20:51 am »
this is actually my 2nd level :/

also about the script problems, etc:
i really only started scripting, this is actually a level that tests my scripting knowledge-ish
flashes:
i'll fix that. (it is probably a beta so)
storyline:
i'll also fix that. (again, its a beta)
walls problem:
i'll....also fix that (again, its a beta)

coresanse

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Re: made a small demo thing
« Reply #3 on: March 06, 2016, 10:10:34 pm »
ok so while the demo is taking a small break (sorry, lollipop :verdigris:) i'll have out my actual first level, dimension - (or dimension dash) for trying (test build and normal build :)) if any of the builds are broken, then that's okay
screenshots



NOTE ON FIRST LEVEL: going left past that fork and the room with spikes is HIGHLY CRUCIAL because if you don't do that you'll miss a crewmate

edit: i used the same screenshot twice, silly me
« Last Edit: March 07, 2016, 05:24:41 am by coresanse »