Author Topic: Polar Dimension  (Read 2369 times)

Funny Topical Meme

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Polar Dimension
« on: March 31, 2016, 07:12:37 pm »
I'm having trouble making the wraparound-line-thingymajigs gray/grey (like in the Polar Dimension.)
(Note: I already know how to make the blocks look like the Polar Dimension)

Dav999

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Re: Polar Dimension
« Reply #1 on: March 31, 2016, 07:22:25 pm »
You either have to set tileset="3" tilecol="6" for the correct room in the level file, or you can use Ved to set the tileset to gray.

Funny Topical Meme

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Re: Polar Dimension
« Reply #2 on: March 31, 2016, 07:25:40 pm »
You either have to set tileset="3" tilecol="6" for the correct room in the level file, or you can use Ved to set the tileset to gray.

What's Ved?
And how do I edit it to that? By opening the file with with a text program?  ???

Dav999

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Re: Polar Dimension
« Reply #3 on: March 31, 2016, 07:30:56 pm »
What's Ved?
Ved is my external level editor (https://tolp2.nl/forum/index.php?topic=1719.0)

And how do I edit it to that? By opening the file with with a text program?  ???
Yes, and if you give the room a special name, it'll be easier to find what needs to be changed in the file.

QwertymanO07

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Re: Polar Dimension
« Reply #4 on: March 31, 2016, 09:35:20 pm »
Important note: for whatever reason enemies and platforms end up bright green.  I have no idea why it does that or how to fix it.

SteveGamer68

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Re: Polar Dimension
« Reply #5 on: May 31, 2016, 03:45:08 am »
When do that,you end up with green platform,enemy

fraZ0R

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Re: Polar Dimension
« Reply #6 on: May 31, 2016, 11:08:13 am »
That was already said in the last post so don't be redundant. And it was a redundant bump... Somebody teach this user why bumps are bad.

Vultarix

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Re: Polar Dimension
« Reply #7 on: May 31, 2016, 04:08:01 pm »
When do that,you end up with green platform,enemy

The grey enemies were created using Terry's special commands and scripts, I believe. FIQ or Dav999 (i think) discovered IS, so maybe they'd know.