Started by Durrbill, April 05, 2016, 03:45:46 AM
Quote from: That Souleye Crewmate on April 05, 2016, 07:41:01 PMHey Durbill, welcome to the forums. Greetings aside, here's a review for this level!Ok, right at the beginning section, the checkpoints aren't placed properly. I made this mistake once, but there's a way to flip the checkpoints upside down.UNLESS it's just some kind of texture fucking up cause i've never seen this kind of checkpoint before... if it is, then nevermind that.One thing i gotta mention: the checkpoints need to be placed in SAFE spots to prevent spam-dying.Plus, i know it's the start of the game, but trinkets need to be harder to get, ya know? Put some hazards in the first trinket room.Also, one tile blocks. Don't use 'em. Even if you're trying to immitate like a spread or a swarm of blocks; don't.The moving platforms in Ventilation can push you off to Breaker Room.(oh, by the way, accidental reference or not, "The Flipside"awesome)And hey.Single spikes floating on gravity lines aren't acceptable either.Anyway, that's all i can take right now, i'll get to playing the whole level later. Be sure to fix these issues though!
Quote from: Lollipop on April 05, 2016, 09:57:34 PMWelcome to Distractionware!
Quote from: Weird Shadow Machine on April 05, 2016, 11:20:08 PMSome people aren't going to like the occasional single-tiled walls. Also, there is a way to do a quick internal script (eg. to change the player's colour) without cutscene bars - the "iftrinkets(0,x)"/"A)say" method.More seriously, "WJSJEJBO TVDDFTTGVM. NPWF UP WJPMFU." appears to be impossible as you've accidentally superimposed two vertical gravity lines, which cancel each other out. And at the end, you can't actually get stars next to this level as there's no way to rescue in the first area. Again, there's a convenient internal script you could use to display a non-rescuable there.
Quote from: QwertymanO07 on April 05, 2016, 11:52:29 PMAnother thing: since you already broke the fourth wall, you might as well have put a warp token back to the hub, resetting any flags if necessary.
Quote from: Doormat on April 06, 2016, 12:23:05 AMHi!I like this level, though my only real issue is that script boxes repeat when you leave the room and come back, even when it's between you and a crewmate you already rescued. You can fix this with flags; you can look for a scripting tutorial about that on the forum.
Quote from: Doormat on April 06, 2016, 12:58:13 AMYou didn't seem to fix it, at least in some parts. The script when you first see Victoria, for example, still repeats, and the script that runs before you rescue her doesn't run at all.