VVVVVV Internal Scripting Resource (For scripting, sound effects, etc.)

Started by i don't use this site anymore, please don't look at my posts, April 11, 2016, 02:04:48 AM

Previous topic - Next topic

i don't use this site anymore, please don't look at my posts

Here's some posts linked together to help you script better!

Internal Commands
Gamestate List
createentity Crewman Color List
Sound Effect List
Entity List for createentity
Ved Alpha (external VVVVVV editor)
Luigi master's IS Tutorial

Full Internal Scripting Song List
0 - Path Complete
1 - Pushing Onwards
2 - Positive Force
3 - Potential For Anything
4 - Passion For Exploring
5 - Pause
6 - Presenting VVVVVV
7 - Plenary
8 - Predestined Fate
9 - ecroF evitisoP
10 - Popular Potpurri
11 - Pipe Dream
12 - Pressure Cooker
13 - Paced Energy
14 - Piercing The Sky
15 - Predestined Fate Remix

Let me know if I'm missing anything!

allison


moth 🦋






Ally 🌠


QwertymanO07

Does anyone have a list for all the extra text box colors you can make with that createcrewman glitch in internal scripting?

moth 🦋


QwertymanO07

Well in that case, the list is Dark Green (Valso), Bright Blue, and Bright Green.  I can't remember how you get those, though.

Dav999

Quote from: Dav999 on August 03, 2012, 10:39:35 PM
Red changes to dark green, blue changes to a lighter blue, and cyan changes to light blue. I forgot the rest, because they changed into normal colors.

SteveGamer68

Quote from: Dav999 on June 10, 2016, 08:49:22 AM
Quote from: Dav999 on August 03, 2012, 10:39:35 PM
Red changes to dark green, blue changes to a lighter blue, and cyan changes to light blue. I forgot the rest, because they changed into normal colors.
How to you do that?

Dav999

Quote from: SteveGamer68 on June 29, 2016, 01:34:34 PM
Quote from: Dav999 on June 10, 2016, 08:49:22 AM
Quote from: Dav999 on August 03, 2012, 10:39:35 PM
Red changes to dark green, blue changes to a lighter blue, and cyan changes to light blue. I forgot the rest, because they changed into normal colors.
How to you do that?

Put a createcrewman() after a text() command, but before its speak_active.

text(red,0,0,1)
This will be a dark-green text box!
createcrewman(-20,176,blue,0,faceleft)
speak_active

QwertymanO07

I've just done some testing, and here's the full list for text box color alterations:



Gray (invalid)Dark Aquamarine
RedDark Green (Valso color)
GreenBright Green
BlueBright Blue
CyanAquamarine
YellowBright Green
PurpleBrighter blue

As you can tell, some of the alterations change to the same color, but none of them are the same as default text boxes.  Also, I'm also still looking for a way to make an orange text box.

EDIT:


Here's the script to render it:
say(47) #v
playef(4)
text(gray,10,15,1)
Gray
backgroundtext
speak
text(gray,59,15,1)
Dark Auquamarine
createcrewman(-25,-25)
backgroundtext
speak
text(red,10,40,1)
Red
backgroundtext
speak
text(red,100,40,1)
Dark Green
createcrewman(-25,-25)
backgroundtext
speak
text(green,10,65,1)
Green
backgroundtext
speak
text(green,20,65,1)
Bright Green
createcrewman(-25,-25)
backgroundtext
speak
text(blue,10,90,1)
Blue
backgroundtext
speak
text(blue,20,90,1
Bright Blue
createcrewman(-25,-25)
backgroundtext
speak
text(cyan,10,115,1)
Cyan
backgroundtext
speak
text(cyan,20,115,1)
Aquamarine
createcrewman(-25,-25)
backgroundtext
speak
text(1,0,0,4) #v
say(19) #v
text(yellow,10,140,1)
Yellow
backgroundtext
speak
text(yellow,20,140,1)
Bright Green
createcrewman(-25,-25)
backgroundtext
speak
text(purple,10,165,1)
Purple
backgroundtext
speak
text(purple,20,165,1)
Brighter Blue
createcrewman(-25,-25)
speak
endtext
loadscript(stop) #v
text(1,0,0,4) #v