HELP: GAME COMPLETE

Started by sv6z2, March 28, 2014, 04:29:04 PM

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sv6z2

SolVVVVVVed:
Is it possible to make a script that will create the text when you touch a teleporter, like in the real game?
And not make it blow up your save.
And make it work.
And I'm asking for too much here.
And that was unnecessary.

ToasterApocalypse

script1 goes one or two blocks away from the teleporter

Code (SKRIPT OEN) Select
iftrinkets(0,script2)

Code (SKRIPT TWO) Select

Say(2)
activateteleporter()
loadscript(stop)
text(1,0,0,4)


dont take my word for it i havent made a vvvvvv level since ever except for like tolp but whatever

FIQ

#2
You mean the Game Saved text? Or the - PRESS ENTER TO TELEPORT - text? Or both?

1: possible in most situations
2: yes, but only in certain situations, but pressing enter wouldn't actually do anything

stylzm

When is the level out? I really want to play it  :viridian:!

sv6z2


sv6z2

#5
 Need more help. What's the gamestate() for Game Complete? I really need it in my level!

I have looked everywhere for it (Back To VVVVVV, Internal Commands topic) and I can't find it. :victoria:

FIQ

Look at my hubteleport scripts, one of them should have a bunch of gamestates in the 3k range along with a couple of delays to avoid the "All Crew Members Rescued!" message. Keep in mind though, the gamestate used will create a Level complete! screen. The reason for this is because the game complete one unlocks Flip Mode.

sv6z2

I found the gamestate(). Thanks!  :viridian: