Started by moth 🦋, May 16, 2016, 10:57:15 PM
Quote from: Terry on May 19, 2016, 12:04:33 PMI'm unlikely to add anything new to VVVVVV at this point (it's six and a half years old now!), and any updates I do in future will just be to fix compatibility with new operating systems, and things like that. Adding new features to custom levels (e.g. custom PNG minimaps, tower levels, fixing behaviours like how cutscene bars work) would branch the game into an old custom map format and a new custom map format, creating compatibility issues, which I really don't want to do!What I *could* see happening are additions to the map editor that don't break the current map format - like, it'd be cool if there was a switch to allow internal scripting that automatically took care of implementation in the background. That sorta thing!
Quote from: Quattro on May 24, 2016, 02:27:13 PMHey, VVVVVV's great as it is now (and even better from 1.0 to 1.9 and 2.0). No 2.3.[Okay, now I'll say things that will all make you hate me.]We all grew up on this forum because of a game that was supposed to be different than others at the time. Commodore 64-like graphics, no script particularities (imo it seemed like so), great retro music, and a level editor. That could permit half the things we can do now, and the available stuff in 1.9 (my first downloaded version) was enough to guarantee lifetime fun. Terry was able at the time to create a level editor that was able to make great levels with. Just think about Whirligig's Variety Show, or even other featured levels such as Vertiginous Viridian, Line Wrap, the Golden Spiral - all these were amazing not for internal scripting, or custom graphics, or custom music or something else. They were well-designed levels, with no scripting (except for 333333 that had a scripting that didn't injure gameplay in any manner, just some dialogues and working terminals, nothing else). They made us enjoy the game twice the times we could do without player levels.Now, what do I see? VVVVVV has been completely changed. Too much internal scripting, too much custom graphics and other stuff. Dimension Open could be VVVVVV 2, as Switchback could be 3 and others could be sequels. I have to remember you that player levels are just player levels. Overdose is great, as well as the abovementioned Open and Switchback, as well as Floor Fifty will be, Viridian To The Future has been.But I can't seriously recognize the original VVVVVV arcade feeling in them. I can see it in great levels such as Sergione's Ascost and Lab Violet, Asmodean's Stellar Matter, VC7's dimensions. That's also the answer to the question of inVerse.So, yeah. VVVVVV has become an old school game that's not old school anymore.Unfortunately the game became famous for being old-fashioned.
Quote from: Quattro on May 24, 2016, 02:27:13 PMsnip
Quote from: Quattro on May 24, 2016, 02:27:13 PMAsmodean's Stellar Matter