pdelay(x)

Started by moth ✨, May 30, 2016, 08:20:39 PM

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should it be added?

Yes
14 (93.3%)
No
1 (6.7%)

Total Members Voted: 15

moth ✨

The only suggestion ever needed. You might be asking, what is Parallel Delay (pdelay in the command and for short)? That's what this thread is for. pdelay(x) functions like a delay. The "x" stands for the time. But here's where i gets different: Viridian can move and other scripts can trigger while pdelay is active, parallel processing. Example uses: Making a timer, an enemy spawner (ala Lighter Than Air), time based puzzles, escape scenes, etc.

lol...ipops2

Quote from: ShinyKitten07 on May 30, 2016, 08:20:39 PM
The only suggestion ever needed. You might be asking, what is Parallel Delay (pdelay in the command and for short)? That's what this thread is for. pdelay(x) functions like a delay. The "x" stands for the time. But here's where i gets different: Viridian can move and other scripts can trigger while pdelay is active, parallel processing. Example uses: Making a timer, an enemy spawner (ala Lighter Than Air), time based puzzles, escape scenes, etc.
even though gamestate ten exists this could be ideal for gravitrons.
Maybe ones that go longer or shorter than 60 seconds.

Lollipop


moth ✨

it doesnt exist YET, but...

Lollipop

how would you add it

moth ✨

probably convince terry, because pretty sure editing vvvvvv's code is illegal

Ally 🌠

Okay
So that will probably be easy, as I know a little bit of c++.

Terry, send me VVVVVV's source please.

allison

Quote from: ShinyKitten07 on May 30, 2016, 11:01:12 PM
probably convince terry, because pretty sure editing vvvvvv's code is illegal
It's not illegal to hexedit a program (unless a really restrictive EULA is at play). Distributing the modified executable is illegal. However, it'd still be fine to distribute a patch.

The big problem is that hexediting compiled code is insanely difficult.

SteveGamer68

Off-topic:This topic need to move to VVVVVV
On-topic:This command it quite useful for levels that you need to fast

Ally 🌠

If Terry let me make a patch I would add this

LafondaSaysMeow

I already have multiple great ideas for this on my own level... but it just isn't here yet...

i don't use this site anymore, please don't look at my posts

Quote from: Luigi master on June 29, 2016, 01:11:23 PM
If Terry let me make a patch I would add this

I'll send this to terry

SteveGamer68

#12
Quote from: Vultarix on June 29, 2016, 03:01:57 PM
Quote from: Luigi master on June 29, 2016, 01:11:23 PM
If Terry let me make a patch I would add this

I'll send this to terry
Didn't he already say why he wasn't inclined to add new features?
http://distractionware.com/forum/index.php?topic=2516.msg25923#msg25923

LafondaSaysMeow

Good job, you copied what someone else said.

lol...ipops2

Quote from: SteveGamer68 on June 30, 2016, 05:27:25 AM
Quote from: Vultarix on June 29, 2016, 03:01:57 PM
Quote from: Luigi master on June 29, 2016, 01:11:23 PM
If Terry let me make a patch I would add this

I'll send this to terry
Didn't he already say why he wasn't inclined to add new features?
http://distractionware.com/forum/index.php?topic=2516.msg25923#msg25923
quote author=ShinyKitten07 link=topic=2608.msg27221#msg27221 date=1467259897]
Quote from: Dav999 on June 29, 2016, 07:30:50 PM
So whenever entering a room which has that entity inside?

By the way, adding commands would break compatibility with earlier versions.
I really TRULY don't understand why people care about this. Updating is not that hard, and usually automatic. The only possible group you'd be servicing would be the people who pirated older versions of VVVVVV, so they'd be forced to buy it. And that's GOOD! That'd make you more money! And even if they were creators, they can just get the updated M&P. Trying to keep compatibility with old, obsolete versions doesn't make any sense.
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