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Voting closed: June 20, 2016, 01:17:36 am

Author Topic: Dimension Terminality [WIP]  (Read 10016 times)

shiny

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Re: Dimension Terminality [WIP]
« Reply #60 on: June 25, 2016, 11:22:19 pm »
Should I expand the introduction of this level? You know, like make a cutscene before you get to start moving?
do it

Ally 🌠

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Re: Dimension Terminality [WIP]
« Reply #61 on: June 26, 2016, 12:24:14 am »
tone down a bit on the internal scripting for this next area. I'm thinking there shouldn't be that much. (I used at least 500 lines of code for the third area  :o)
aw












there is nothing wrong with internal scripting

LafondaSaysMeow

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Re: Dimension Terminality [WIP]
« Reply #62 on: June 26, 2016, 12:42:17 am »
tone down a bit on the internal scripting for this next area. I'm thinking there shouldn't be that much. (I used at least 500 lines of code for the third area  :o)
aw












there is nothing wrong with internal scripting
I was just thinking I wouldn't use nearly as much as the third area since I went insane then. I even put some in the area itself (before you find a crewmate). I'm still gonna internal script the area.

QwertymanO07

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Re: Dimension Terminality [WIP]
« Reply #63 on: June 26, 2016, 05:10:06 am »
Should I expand the introduction of this level? You know, like make a cutscene before you get to start moving?
do it
I disagree.  The cold open is really nice, and adds an air of mystery to the level.  Though, make sure you deliver on this, Lafonda, and explain it all as you go through the level.

Now on the other hand, something I really hate about this level is that you have a tendency to have very, very precise flips, two standout examples being "Or Does It?" in the warp zone and "Jumpman" in the lab.  "Or Does It?" is especially cruel because, given the level's nature, it isn't obvious or even terribly logical that that's the way you go.

SJMistery

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Re: Dimension Terminality [WIP]
« Reply #64 on: June 26, 2016, 09:43:25 am »
PLEASE NEVER PUT A WARP TOKEN DESTINATION NEAR A WALL. Getting stuck constantly on them is not fair man.
Plus, include a warp token at the start of the warping zone so we can get out of the level if we enter by accident
« Last Edit: June 26, 2016, 09:52:13 am by SJMistery »

LafondaSaysMeow

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Re: Dimension Terminality [WIP]
« Reply #65 on: June 26, 2016, 01:46:25 pm »
"Or Does It?" in the warp zone...
That I'm probably going to nerf.
And I MIGHT nerf "Jumpan" too... not sure...
And should "Brain Shattering Puzzle" be nerfed?

Getting stuck constantly on them is not fair man.
Wait... where is that? Oh, are you talking about "Warp Passageway" and "Correct Timing"? Yeah, I might try and fix those.

Plus, include a warp token at the start of the warping zone so we can get out of the level if we enter by accident
Ehh, I might either move the checkpoint or edit the warp lines so you can get out easily. But in the tight space your in, I kind of don't want to use a warp token.

Since I am already working on 1.0.0, I don't think I'll be able to fix these until that actual release.
« Last Edit: June 26, 2016, 07:44:26 pm by LafondaSaysMeow »

SJMistery

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Re: Dimension Terminality [WIP]
« Reply #66 on: June 27, 2016, 11:14:56 am »
i know it's still on demo stage, otherwise i would have done it myself ;)

In general Warp Tokens can cause suffocation problems. ALWAYS remember to leave at least a 4x4 square, leaving one tile of free space on all directions, on the destinations. This will prevent the warp token from going drunk.
« Last Edit: June 27, 2016, 11:16:45 am by SJMistery »

LafondaSaysMeow

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Re: Dimension Terminality [WIP]
« Reply #67 on: July 03, 2016, 08:39:49 pm »
Status Update:
Updated the main page, now you can always see my status and see about when I will make the first official release!  :viridian:
4th area is now finished.
Some bugs and issues have been fixed.
Right now, I am very heavily considering how I should do the teleporters.
Should I do them the very complicated customifflag way?
That would take a while.

Ally 🌠

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Re: Dimension Terminality [WIP]
« Reply #68 on: July 03, 2016, 08:59:14 pm »
flag way.
its easy.

If you don't know how by any chance:

ifflag( THE FLAG, continuetelescript69)
say
You have no access to this tsingtshntjtklhnsdf


:continuetelescript69
say(10)
-tele stuff here-
loadscript(stop)
text(1,0,0,4)

LafondaSaysMeow

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Re: Dimension Terminality [WIP]
« Reply #69 on: July 03, 2016, 09:06:15 pm »
hey you hit 600 posts and didn't know it CONGRATS



i was talking about the way in dimension open, where you use destination set to
i already know how to do ur dimension error way
« Last Edit: July 03, 2016, 09:41:10 pm by LafondaSaysMeow »

Ally 🌠

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Re: Dimension Terminality [WIP]
« Reply #70 on: July 03, 2016, 11:40:41 pm »
My 600th post contained 69
why



Also that's easy, too.


You just need to be determined enough to make 184 scripts per terminal

LafondaSaysMeow

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Re: Dimension Terminality [WIP]
« Reply #71 on: July 03, 2016, 11:51:58 pm »
well i already have 100 scripts and i've only filled about a quarter of the map so yeah

LafondaSaysMeow

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Re: Dimension Terminality [WIP]
« Reply #72 on: July 10, 2016, 11:34:05 pm »
Finally started the fifth area..... it is going to be hefty... maybe more than the third area...
I've been working on a side project. It's shitty though.
i was thinking of using cust- nah, nah, i'm gonna think about that for version 2.0.0