Author Topic: Dimension ABCDEF  (Read 7975 times)

LafondaSaysMeow

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Re: Dimension ABCDEF
« Reply #30 on: June 20, 2016, 09:46:52 pm »
Then do it the complicated way, where you have different flags leading to each other.
That is kinda what I meant.
Since there are multiple crewmates.

Ally 🌠

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Re: Dimension ABCDEF
« Reply #31 on: June 20, 2016, 10:45:40 pm »
You said turn them on at the start which uses an extra script

LafondaSaysMeow

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Re: Dimension ABCDEF
« Reply #32 on: June 20, 2016, 10:50:13 pm »
No.
Before that.
Read the quote.

QwertymanO07

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Re: Dimension ABCDEF
« Reply #33 on: June 20, 2016, 10:58:41 pm »
If only the last one matters, I feel that the most efficient way would be like:
Code: [Select]
ifflag(x,stop)
ifflag(y,stop)
ifflag(z,stop)
ifflag(a,stop)
{flash}
destroy({gravitylines/warptokens})
Have the flags on at the start and turn them off when you rescue a crewmate.  The curly braces are there for parenthesis because those are taken.
« Last Edit: June 20, 2016, 11:00:21 pm by QwertymanO07 »

Ally 🌠

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Re: Dimension ABCDEF
« Reply #34 on: June 21, 2016, 12:17:21 am »

SJMistery

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Re: Dimension ABCDEF
« Reply #35 on: June 23, 2016, 10:24:01 am »
Alright, I fixed the ending problems myself:


lamourieparkinson

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Re: Dimension ABCDEF
« Reply #36 on: June 23, 2016, 07:33:13 pm »
SJ, the level is literally unplayable now. I got all the crewmates needed to get to the space station, but the terminal still says I didn't get them all.  :victoria:

SJMistery

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Re: Dimension ABCDEF
« Reply #37 on: June 24, 2016, 12:11:26 pm »
Alright, didn't realize Vermilion was on the final level too and i put a flag on him too, fixed .It was as simple as removing the flag:
« Last Edit: June 24, 2016, 01:02:25 pm by SJMistery »

lamourieparkinson

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Re: Dimension ABCDEF
« Reply #38 on: June 24, 2016, 03:28:18 pm »
I can officially refer to what you did to my level as version 1.3.

Vultarix

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Re: Dimension ABCDEF
« Reply #39 on: June 24, 2016, 03:32:09 pm »
Can you? I think you may need SJMistery's permission for that.

lamourieparkinson

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Re: Dimension ABCDEF
« Reply #40 on: June 24, 2016, 04:07:28 pm »
SJ, you'll let me call this Version 1.3, right?

BTW, a sequel is in the works.

shiny

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Re: Dimension ABCDEF
« Reply #41 on: June 24, 2016, 05:11:18 pm »
Can you? I think you may need SJMistery's permission for that.
SJ, you'll let me call this Version 1.3, right?

BTW, a sequel is in the works.
yes, of course he can. it's HIS LEVEL.
helping out by fixing bugs on your own initiative means that you 1. not only don't get a say in the level's development or what will be done with your revision, but 2. you may not be attributed for your work.

lamourieparkinson

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Re: Dimension ABCDEF
« Reply #42 on: June 24, 2016, 09:02:34 pm »
Can you? I think you may need SJMistery's permission for that.
SJ, you'll let me call this Version 1.3, right?

BTW, a sequel is in the works.
yes, of course he can. it's HIS LEVEL.
helping out by fixing bugs on your own initiative means that you 1. not only don't get a say in the level's development or what will be done with your revision, but 2. you may not be attributed for your work.

I made this level! SJ only improved it!

shiny

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Re: Dimension ABCDEF
« Reply #43 on: June 24, 2016, 10:04:43 pm »
Can you? I think you may need SJMistery's permission for that.
SJ, you'll let me call this Version 1.3, right?

BTW, a sequel is in the works.
yes, of course he can. it's HIS LEVEL.
helping out by fixing bugs on your own initiative means that you 1. not only don't get a say in the level's development or what will be done with your revision, but 2. you may not be attributed for your work.

I made this level! SJ only improved it!
that's what I said

ZeNewDragon

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Re: Dimension ABCDEF
« Reply #44 on: June 25, 2016, 04:06:57 am »
What's up with the random YouTuber names being used as room names in the Warp Zone? It's stupid.

Also, please put a checkpoint in the first room of the lab. It's annoying for the music to stop and start playing again whenever I die.