The second screen of Space Station seems to be literally impossible, even with slowdown turned to the max.
You mean
Hand Deliver or
Exposed Machinery?
The first's technically one of the easiest rooms, just pick the right time, then jump after enemies and it's done (it's preferred to wait for enemies to be condensed below, and pass above them) The second has a trick: you have to ride the conveyor that begins in
Tripod and flip to the top platform. I thought it could be difficult to understand. (Also, I think you noticed Viridian can flip a moment after falling.)
Aaand, I didn't even understand what's wrong with trinkets. So I will upload a complete Trinket Walkthrough.
1.
Curiosity Killed The Cat Just die after taking the trinket. The checkpoint spawn will lead you directly to
Radiowave Caption Antenna, where you can continue your adventure.
2.
First Engine It's actually possible. After climbing up again from
Clustered Into Boxes and
Lie To Me, you just have to go down to
Ducts and make your way again for
Got Tubes?.
3.
Asmodean's Trinket / Nine Zero Four Same line of reasoning. Dying will make you spawn back to
Symmetrical Enemy Generator.
4.
Trinketeque As for trinkets 3 and 1.
5.
In Sequence The Alignment Method and the trinket room are perfectly backtrackable, and have no checkpoints. Dying means returning to the beginning to the challenge, and at the junction point.
6.
Reversed Antichamber See above on trinket 5 explanation.
7.
After This Commercial Take the trinket and go left.
Back to Work Now will lead you back to
Third Engine.
About showing paths -- an adventure is curiosity, and curiosity equals discovery. Seems like a quote but it's not... however, by showing paths I think you'll lose any interest in discovering new paths. Want a trinket? Search a way to reach it.
ShinyWolf
pls no
sorry mate, still used to call you wolf