Text boxes not working?

Started by LafondaSaysMeow, July 03, 2016, 04:42:09 PM

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LafondaSaysMeow

I am currently finishing up the 4th area of terminality.
Buut the finalizing script is a little screwed up.
I don't know why.
The first part of a series of flashing and warping and some dialogue work fine.
But now the level complete screen that's supposed to load won't load.
Here's the main broken part (NOTE: This was done in VED with the internal scripting option)

Code (t5tele) Select
hideplayer
gotoroom(8,12)
delay(90)
play(0)
text(cyan,-1,50,1)
LEVEL COMPLETE!
backgroundtext
speak_active
text(spoiler,-1,90,2)
You have found
(Spoiler)!
backgroundtext
speak
text(spoiler,-1,120,2)
Now use your
(Spoiler)!
backgroundtext
speak
text(cyan,-1,160,1)
Press ACTION to continue.
speak
endtext

NOTE: THE COLOR SPOILER IS AN ACTUAL COLOR IN THE SCRIPT

Basically, it is supposed to hide you and another crewmate (hideplayer and gotoroom)
Then delay a bit, and play Path Complete and show the level complete screen as shown above.
However, the script stops right after the delay is finished...
Every single time...
Any help?

moth 🦋

pretty sure you forgot the speak command befote the text

LafondaSaysMeow

but then why does this work?
Code (aftervictoriacutscene) Select
gotoroom(2,19)
delay(90)
play(0)
text(cyan,-1,50,1)
LEVEL COMPLETE!
backgroundtext
speak

and so on

by the way i said that the script stopped after the delay, which is play(0), before the text command

Dav999

It sounds like you're gotorooming straight into a script box (probably the script box for this script itself, you want to use gotoroom to hide a crewmate).

LafondaSaysMeow

#4
oh i think i see
it's on the one making the crewmate
that would probably explain why the lab cutscene doesn't always work too

okay, it works now, thanks
locking