Author Topic: Crewmate making help  (Read 3394 times)

lol...ipops2

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Re: Crewmate making help
« Reply #15 on: March 25, 2017, 12:15:10 am »
What do you mean by "custom tiles"? Do you mean modifying sprites.png, because then the face direction of all crewmates will have to change.
Change some non-solid extra tiles into an orange facing right crewmate face, then put those tiles over the face of the crewmate. This can also be used to make custom expressions.

QwertymanO07

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Re: Crewmate making help
« Reply #16 on: March 25, 2017, 01:36:59 am »
Except it's a damn exit, because you can't do any AI routines with it.

lol...ipops2

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Re: Crewmate making help
« Reply #17 on: March 25, 2017, 03:38:49 pm »
Except it's a damn exit, because you can't do any AI routines with it.
Does he need to?

QwertymanO07

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Re: Crewmate making help
« Reply #18 on: March 25, 2017, 05:15:55 pm »
Outside of some very specific circumstances, when would you ever not need faceplayer?

Info Teddy

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Re: Crewmate making help
« Reply #19 on: May 08, 2018, 10:19:55 pm »
Change some non-solid extra tiles into an orange facing right crewmate face, then put those tiles over the face of the crewmate. This can also be used to make custom expressions.
the problem with that is that then there is no ambient color change that usually happens with sprites
What do you mean by "custom tiles"? Do you mean modifying sprites.png, because then the face direction of all crewmates will have to change.
you are wrong

you can simply copy the crewmate moveset onto another continuous row of sprites and then use changetile to set createcrewmen and the player to the moveset with the correct directions