Author Topic: VVVVVV Scripting Help  (Read 7409 times)

QwertymanO07

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Re: VVVVVV Scripting Help
« Reply #30 on: March 16, 2017, 05:56:25 am »
Can you just send the level?  Because I'm just confused now.

WoodStuff

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Re: VVVVVV Scripting Help
« Reply #31 on: March 16, 2017, 02:07:16 pm »
lets just stop joking please 5tr4, ok?

Ally 🌠

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Re: VVVVVV Scripting Help
« Reply #32 on: March 16, 2017, 10:03:55 pm »
37,69?
HAHAHAH FUNNY 😂😂👌👌👌😩😩💦💦😁😁😱😱🔥🔥💯💯💯

But seriously, no, you're not funny, at this point you've pounded 37 so much to the ground it's not funny, at all.
But I'm sure you know this, and you keep doing it just to be annoying.
69 just shows how immature you are though.

Can you just send the level?  Because I'm just confused now.
this

lol...ipops2

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Re: VVVVVV Scripting Help
« Reply #33 on: March 16, 2017, 11:45:53 pm »
I can has need help!
Code: [Select]
say(17)
cutscene()
createcrewman(224,72,green,1,faceleft)
squeak(green)
text(green,0,0,1)
Captain?
squeak(green)
text(green,0,0,1)
Captain!
text(green,0,0,1)
Rescue Me!
endcutscene()
position(green,above)
#
#
#
#
loadscript(stop) #v
text(1,0,0,4) #v
All that does is create verdigris and squeak!

Ally 🌠

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Re: VVVVVV Scripting Help
« Reply #34 on: March 17, 2017, 12:50:09 am »
Text isn't used correctly, check the internal commands topic on an example.

WoodStuff

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Re: VVVVVV Scripting Help
« Reply #35 on: March 17, 2017, 02:53:19 pm »
here is the link (i know, the dimension is a bit empty, that is because it is still WIP :victoria:), i need the same script at the warp exit in the same room but different dialogs

ALSO: my first emoji on this forum!

Dav999

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Re: VVVVVV Scripting Help
« Reply #36 on: March 17, 2017, 03:18:15 pm »
I think you accidentally uploaded an older version of the level, there's no gotoroom there, and (8,18), (7,17) and (9,19) are all empty.

(Also, that is not an emoji)

WoodStuff

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Re: VVVVVV Scripting Help
« Reply #37 on: March 17, 2017, 04:17:15 pm »
oh yeah sorry, wrong level :p anyways here is the right one WITH 8,18, but it looks a bit like space station 1 from vvvvvv, still wip... (couldnt think of a better name) the one i uploaded in the other post was for spawning verdigris, this one is for 8,18 and 8,17 (you go from 8,17 to 8,18)

Dav999

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Re: VVVVVV Scripting Help
« Reply #38 on: March 17, 2017, 04:37:16 pm »
That should work nicely without using gotoposition at all, also, gotoposition works with pixels, not blocks.

WoodStuff

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Re: VVVVVV Scripting Help
« Reply #39 on: March 17, 2017, 05:52:30 pm »
thought it was in blocks... XD gonna fix that and see if it works

EDIT: not works, it sends me to the room impossibru and the room above
« Last Edit: March 17, 2017, 05:59:30 pm by WoodStuff »

Dav999

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Re: VVVVVV Scripting Help
« Reply #40 on: March 17, 2017, 05:58:52 pm »
Again though, if you decide to use gotoposition, it won't be a completely invisible transition.

WoodStuff

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Re: VVVVVV Scripting Help
« Reply #41 on: March 17, 2017, 06:05:28 pm »
by gonna fix that i meant im gonna delete the gotoposition script from the script in the dead end

lol...ipops2

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Re: VVVVVV Scripting Help
« Reply #42 on: March 22, 2017, 01:36:38 pm »
Code: [Select]
changeplayercolour(yellow)
squeak(gray)
text(gray,120,104,1)
POWER FAULT IN SECTOR A16
alarmon
squeak(yellow)
text(yellow,0,0,1)
The secret lab data!
position(player,above)
playef(9)
shake(20)
flash(5)
text(gray,120,104,1)
SSSSSSSSSSSSSSSS
playef(9)
shake(20)
flash(5)
gotoroom(0,1)
All this does is turn you into vitellary, make you go to 1,2, and turn on the alarmo

Ally 🌠

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Re: VVVVVV Scripting Help
« Reply #43 on: March 23, 2017, 01:44:50 am »
Text isn't used correctly, check the internal commands topic on an example.

lol...ipops2

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Re: VVVVVV Scripting Help
« Reply #44 on: March 23, 2017, 08:00:15 pm »
Code: [Select]
hideplayer()
delay(60)
flash(5)
playef(9)
shake(20)
delay(60)
flash(5)
playef(9)
shake(20)
delay(30)
flash(5)
playef(10)
shake(20)
showplayer()
text(cyan,0,0,1)
Wow!
position(player,above)
speak_active
text(cyan,0,0,2)
I'm at the famous V-1 research
vessel!
position(player,above)
speak_active
text(gray,144,56,1)
=_Welcome_=
backgroundtext
speak
text(gray,0,0,1)
Please verify identity.
position(center)
speak_active
text(cyan,0,0,1)
Viridian is my name.
position(player,above)
speak_active
text(gray,0,0,1)
Rank?
position(center)
speak_active
text(cyan,0,0,1)
Captain-ish?
position(player,above)
speak_active
text(gray,0,0,1)
Captain Viridian, you may pass.
position(center)
speak_active
Hideplayer() doesn't hide the player!