VVVVVV Scripting Help

Started by Ally 🌠, March 06, 2017, 03:12:56 PM

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QwertymanO07

Can you just send the level?  Because I'm just confused now.

WoodStuff

lets just stop joking please 5tr4, ok?

Ally 🌠

Quote from: 5tr4 on March 15, 2017, 07:00:27 PM
37,69?
HAHAHAH FUNNY 😂😂👌👌👌😩😩💦💦😁😁😱😱🔥🔥💯💯💯

But seriously, no, you're not funny, at this point you've pounded 37 so much to the ground it's not funny, at all.
But I'm sure you know this, and you keep doing it just to be annoying.
69 just shows how immature you are though.

Quote from: QwertymanO07 on March 16, 2017, 05:56:25 AM
Can you just send the level?  Because I'm just confused now.
this

lol...ipops2

I can has need help!
say(17)
cutscene()
createcrewman(224,72,green,1,faceleft)
squeak(green)
text(green,0,0,1)
Captain?
squeak(green)
text(green,0,0,1)
Captain!
text(green,0,0,1)
Rescue Me!
endcutscene()
position(green,above)
#
#
#
#
loadscript(stop) #v
text(1,0,0,4) #v

All that does is create verdigris and squeak!

Ally 🌠

Text isn't used correctly, check the internal commands topic on an example.

WoodStuff

here is the link (i know, the dimension is a bit empty, that is because it is still WIP :victoria:), i need the same script at the warp exit in the same room but different dialogs

ALSO: my first emoji on this forum!

Dav999

I think you accidentally uploaded an older version of the level, there's no gotoroom there, and (8,18), (7,17) and (9,19) are all empty.

(Also, that is not an emoji)

WoodStuff

oh yeah sorry, wrong level :p anyways here is the right one WITH 8,18, but it looks a bit like space station 1 from vvvvvv, still wip... (couldnt think of a better name) the one i uploaded in the other post was for spawning verdigris, this one is for 8,18 and 8,17 (you go from 8,17 to 8,18)

Dav999

That should work nicely without using gotoposition at all, also, gotoposition works with pixels, not blocks.

WoodStuff

#39
thought it was in blocks... XD gonna fix that and see if it works

EDIT: not works, it sends me to the room impossibru and the room above

Dav999

Again though, if you decide to use gotoposition, it won't be a completely invisible transition.

WoodStuff

by gonna fix that i meant im gonna delete the gotoposition script from the script in the dead end

lol...ipops2

changeplayercolour(yellow)
squeak(gray)
text(gray,120,104,1)
POWER FAULT IN SECTOR A16
alarmon
squeak(yellow)
text(yellow,0,0,1)
The secret lab data!
position(player,above)
playef(9)
shake(20)
flash(5)
text(gray,120,104,1)
SSSSSSSSSSSSSSSS
playef(9)
shake(20)
flash(5)
gotoroom(0,1)

All this does is turn you into vitellary, make you go to 1,2, and turn on the alarmo

Ally 🌠

Quote from: -Kiwi Alexia ♡ on March 17, 2017, 12:50:09 AM
Text isn't used correctly, check the internal commands topic on an example.

lol...ipops2

hideplayer()
delay(60)
flash(5)
playef(9)
shake(20)
delay(60)
flash(5)
playef(9)
shake(20)
delay(30)
flash(5)
playef(10)
shake(20)
showplayer()
text(cyan,0,0,1)
Wow!
position(player,above)
speak_active
text(cyan,0,0,2)
I'm at the famous V-1 research
vessel!
position(player,above)
speak_active
text(gray,144,56,1)
=_Welcome_=
backgroundtext
speak
text(gray,0,0,1)
Please verify identity.
position(center)
speak_active
text(cyan,0,0,1)
Viridian is my name.
position(player,above)
speak_active
text(gray,0,0,1)
Rank?
position(center)
speak_active
text(cyan,0,0,1)
Captain-ish?
position(player,above)
speak_active
text(gray,0,0,1)
Captain Viridian, you may pass.
position(center)
speak_active

Hideplayer() doesn't hide the player!