Started by Duckman50001, April 29, 2017, 04:22:43 PM
iftrinkets(0,name of second script)
say(3)gotoroom(x coordinate of room that it's in, y coordinate of room that it's in)changeplayercolour(yellow)loadscript(stop)text(1,0,0,4)[Blank line]
Quote from: cheesefactory on April 29, 2017, 09:58:06 PMI'm going to be honest - Your point system is bad. It will force everyone to make a level with 6 zones, 16 trinkets and medium difficulty. This is super limiting, and not all good levels fall into these categories. For example, Quantum Tunnel would fail your challenge because there's only one zone, no internal scripting, only 8 trinkets and no direct mode. But we can all agree that Quantum Tunnel is amazing.This sounds like a cool challenge, but please change the requirements.
Quote from: shiny k on April 30, 2017, 12:06:09 AMwhy do you have to use both internal and simplified scripting to get more points? can't I just only use internal? you wouldn't even be able to tell the difference if I did, and internal can do everything simplified can do, plus more. and what if I want to make just one huge map? do I have to have multiple zones? and why do I need to use manual mode and automatic mode? cant I just use manual? would you even be able to tell? and what about multi mode? does that count as automatic or manual? if I only used multi mode, how many points would I get?
Quote from: uugr on April 30, 2017, 02:12:37 AMI agree with all the problems with the point system problems stated by the others. I'd also add that I think the point system is to mechanically-focused. Any level with 6 zones, 16 trinkets and even barely passable room design/scripting gets full points. The only point of any real competition would be difficulty, and even then I don't think it would be all that challenging to get something as wide-ranging as 'medium-hard'.An example of a better, less concrete system that permits more leniency and would provide for a more interesting contest would be this (using trinkets as an example):No trinkets: 0Randomly placed/unmissable trinkets only: 0Obnoxious, poorly-executed optional trinket challenges: 0.5 (ex. making a player do a room twice for a trinket)Decent hidden/optional challenge trinkets: 1Trinkets that integrate themselves into the level design: 2 (ex. Prize For the Reckless, Quantum Tunnel)...and that's just off the top of my head. It's not a great system, but you can see how it provides some gray area and allows for levels to be ranked against each other instead of just in a vacuum. You could say 'this level's trinkets get a 1.7, but this one's just a 0.3' and they'd actually have a noticeable difference in quality, instead of being just different in quality. Hell, your system puts VXVXVX above something like Line Wrap, which is pretty clearly just... WRONG.Also, wait, I just realized. Doesn't playing as NECESSITATE IS? You need IS to change color... That's a free 1.5 points.
Quote from: -Kiwi Alexia ♡ on April 30, 2017, 07:16:18 PMi guess ill give updates in this topic
Quote from: shiny k on May 01, 2017, 02:10:18 PMoh alexia's doing her fucking title screen thing ok nevermind I'm not gonna enter
say(3)gotoroom(x coordinate minus one, y coordinate minus one)changeplayercolour(yellow)loadscript(stop)text(1,0,0,4)1 BLANK LINE