Author Topic: Nova: A Brutal Comprehensive Adventure  (Read 2765 times)

Not Sure

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Nova: A Brutal Comprehensive Adventure
« on: May 28, 2017, 05:29:09 pm »
Hey, everyone. I've been working on this fairly ambitious project on and off for nearly 2 years and I'm happy to say it's finally complete. This dense (though linear) 15x15 map certainly isn't for everyone, as it eventually gets unreasonably hard. If you aren't dissuaded by that last sentence, then check it out and let me know what you think! I'd also love to watch if anyone plans to stream it or upload their efforts to Youtube. I plan on posting a full run myself soon.

Here are a couple screenshots:
   

   



Enjoy!

uugr

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Re: Nova: A Brutal Comprehensive Adventure
« Reply #1 on: May 29, 2017, 03:19:11 am »
Alright, I haven't finished the level yet (I've only gotten about halfway through the second area), and I'll definitely post a more complete review if/when I finish, but this level is huge enough that I don't know if that'll ever happen, so here's a first impressions:

 - The opening bits are nice, they're some good challenge gimmicks that aren't just 'here is a huge spike path with absurdly narrow jumps'.
 - No roomnames!! This saddens me a little... roomnames can be a wonderful addition to a level, and the lack of them makes this level feel a little... dull, in my opinion.
 - The visuals seem to be a little bland. This isn't a huge issue, but it makes the level feel less memorable when combined with the lack of roomnames. Obviously it's meant to be a gameplay level, but a bit of variety would help keep the experience interesting!
 - One of the rooms in Area 1 (can't say which because I have no roomname to use as a descriptor) uses a spike tile that isn't... actually a spike. The player can just walk through it with no difficulty. It's... kind of easy?
 - From what I've seen so far, Area 2 seems a bit weaker than Area 1... The challenges are still (mostly) fine, but you seem to be failling into the fake-difficulty trap of leaving out checkpoints for no reason. I don't think anyone's ever played a level and thought 'man, that was good but if only I had fewer checkpoints, it would be great!' It just makes the player redo the same section, which is obnoxious and doesn't add anything.
 -  Other than what I mentioned above, the difficulty seems to be surprisingly well-implemented. Usually when a level advertises 'HUGE CHALLENGE!!! ONLY TRUE PLAYERS WILL BE GOOD ENOUGH' it implies really terrible fake difficulty with no checkpoints, tiny spike corridors, 20-room DTTHW-sections and no original ideas. This level was genuinely fun and well-made from what I've seen so far, though. Nice work!

Quote from: Not Sure (WHAT I'M DOING IN LIFE OHHHHHHHH)
...it eventually gets unreasonably hard...

This worries me. I hope I'm not getting in over my head...  :victoria:

Not Sure

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Re: Nova: A Brutal Comprehensive Adventure
« Reply #2 on: May 29, 2017, 03:42:24 am »
Thanks for the feedback! Originally, I started off naming the first 20 or so screens, but sometimes I needed that little extra space at the bottom so I scrapped that plan. The spike thing I'll have to look at again and fix. As for difficulty and checkpoints, I knew this would turn some people off. I'm a bit masochistic and usually try to craft a challenge specifically for myself when making games. There are many places, especially later on, where I could have put checkpoints but don't just to make it a little harder. I'll likely post an alternate version with more checkpoints and possibly other tweeks.

Trdjn

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Re: Nova: A Brutal Comprehensive Adventure
« Reply #3 on: May 31, 2017, 06:57:16 pm »
As of me being not that good at the game, I have to say, that I like, that this level starts reasonably hard, at least from what I have seen so far.
I'm not sure how far I will actually get in this level.

Trinket9

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Re: Nova: A Brutal Comprehensive Adventure
« Reply #4 on: May 21, 2021, 11:49:10 pm »
It took blood, sweat and tears, but I have finally prevailed. I have beaten Nova.

Huge thanks to Balneor, who guided me on my playthrough and helped me progress past a specific room in Zone 3 that I found probably the hardest out of the entire level.

Final section:
https://www.youtube.com/watch?v=SCNzMGF92EE

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Mythic

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Re: Nova: A Brutal Comprehensive Adventure
« Reply #5 on: November 17, 2021, 04:16:54 am »
Hello, I was wondering what extension/external/script you used to get the enemies sped up and slowed down. I really wanted to use them on my own level and it would be great if you could tell me.



By the way the Nova level is great  :viridian:

Info Teddy

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Re: Nova: A Brutal Comprehensive Adventure
« Reply #6 on: November 18, 2021, 07:17:00 am »
Hello, I was wondering what extension/external/script you used to get the enemies sped up and slowed down. I really wanted to use them on my own level and it would be great if you could tell me.



By the way the Nova level is great  :viridian:
internal scripting (not the same as normal regular scripting), specifically the createentity command with entry 56.