Hmmm. It's a hard choice, but I think I might actually say pattoo's is better, slightly. Not by much.
Iota gets points for some decent Direct Mode at the beginning... but that's pretty much it. Honestly, the more I think about it, the worse Iota seems and the better Fear Factory seems (they're both terrible though).
- Pattoo's level gets points for actually being a full 5x5 map. It's 25 rooms, how could you have a hard time with this, 5tr4?
- The last area looks like it was made in three seconds... Jesus, 5tr4, this is atrocious.
- Iota has out-of-sync enemies and uneven borders. Fear Factory has neither.
- Iota's scripting is horrible. Fear Factory's is dull, but this is like almost VXVXVX-level. "Thank you Virdian! Thanks."
- I don't know which one I'd say is "more fun"... maybe pattoo's? They were both short and annoying.
- Neither level has a single good original or even SEMI-original idea, but at least the delay blocks haven't been done to death. Yeah, they've been used before, but pattoo's usage of them was different that Soul Searching's, slightly.
You don't give me points for having the right amount of difficulty in trinket challenges?
No, because your trinket challenges are luck-based/really easy/no-challenge. It's not any better than pattoo's, you both had one freebie trinket.
Or for not having repeating scripts?
I mean, I guess that's one thing your level has over pattoo's? It's not really impressive to have non-repeating scripts, though.
- There are too many different paths after 'What goes up'
That doesn't make any sense. There are two paths, and one of them's a dead end.