

This might be a little off topic, but we've said this before.
Don't ignore feedback
just because you don't like it.We
don't care about deciphering things, like, at all.
The actual level:
You start out in a boring room, without any intro or anything.
Next room has the same boring design.
Room 3 has a little bit of bumps in the floor, nothing major.
Then a little bigger?
Then random art of a gameboy.
Sudden switch to the lab tileset.
A few spikes at the top, so you can't go back.

Two rooms in a row, same design doing a seemingly infinite warp.
There's like, 5 "sad"s in a script, making a loud noise.
There's one of them in both rooms.
Random invisible tiles, with a floating checkpoint, and some black in the bottom.

You can only go left.

What.
What.
What.
Alright??

Alright, why are there just random dware users names with how you think about them?

Vs??

A "cryptic" message.
Don't know what it says, don't really care.

Okay.
More black.

Anyway, you go in this place

Which has 2 "sad"s overlayed eachother, creating a loud noise, even though the player was already sad.
Something like the gameboy room?

The credits song starts playing when you hit the checkpoint, for some odd reason.

And that's the end.
Full map:

Script called "sad":

I just don't get this.
What was the point of this level, if you could even call it that?
Ju't opu sfbmmz uibu ibse.
ITSNOTREALLYTHATHARD
01110011 01100110 01100101 01110011 01100010 01101001 00100000 01110101 01101010 01100011 00100000 01100010 00100000 01110101 01101010 00100000 01100110 01101100 01100010 01101110 00100000 01100101 01101101 01110101 01110000 01100100 00100000 01110110 01110000 01011010
YOUCOTLDMAKEITABITHARDER
??????????????????????????????
Something to do with the hex codes

You made a typo
http://heptaveegesimal.com/resources/random/Message.txtI'm not solving the last two