Author Topic: Internal Commands [I solved it!]  (Read 1538 times)

Yolotroll101

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Internal Commands [I solved it!]
« on: February 18, 2018, 06:18:02 pm »
I am having issues with internal commands, I cant get gotoroom(x,x) to work. When i use it, i see a text box that doesn't even have the code i wrote in it, then i get warped... somewhere...
https://imgur.com/VTQVp9y - The area before
https://imgur.com/PtRQ4xN - walk through triggeres this
https://imgur.com/SD4kGDp - next room has a warp line on it, for entering this way makes it warp you
https://imgur.com/dWAhZNd - the actual warp
https://imgur.com/uS9yua8 - i end up here. :victoria:
If you could help me with this that would be nice. Here is a download in case you want to fix it for me:
http://www.mediafire.com/file/c231y7y2pbm0x6a/BBBBBB.vvvvvv
:viridian:
« Last Edit: March 09, 2018, 12:53:12 am by Yolotroll101 »

Yolotroll101

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Re: Internal Commands
« Reply #1 on: February 18, 2018, 06:19:12 pm »
*reminder: it's not finished yet, so lel*

SteveGamer68

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Re: Internal Commands
« Reply #2 on: February 19, 2018, 07:05:59 am »
the scripting can be shortened if you ONLY use 1-line internal.
Code: (internalscript) [Select]
gotoroom(arguments)gotoroom usage:
gotoroom(x-1,y-1)
that means if you want to go to room 3,3 you input gotoroom(2,2)

DubstVne

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Re: Internal Commands
« Reply #3 on: February 20, 2018, 11:11:27 pm »
the scripting can be shortened if you ONLY use 1-line internal.
Code: (internalscript) [Select]
gotoroom(arguments)gotoroom usage:
gotoroom(x-1,y-1)
that means if you want to go to room 3,3 you input gotoroom(2,2)
yes, because theres a 0,0 (or 1,1) And also VVVVVVs logic works differently than visuals. Dont ask me, I have no idea why.

Ally 🌠

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Re: Internal Commands
« Reply #4 on: February 21, 2018, 04:07:33 pm »
the scripting can be shortened if you ONLY use 1-line internal.
Code: (internalscript) [Select]
gotoroom(arguments)gotoroom usage:
gotoroom(x-1,y-1)
that means if you want to go to room 3,3 you input gotoroom(2,2)
yes, because theres a 0,0 (or 1,1) And also VVVVVVs logic works differently than visuals. Dont ask me, I have no idea why.
unnecessary reply
and theres no logic here
arrays start at 0, so an array with 20 items is 0-19
to make the editor more user friendly, terry just
arraynumber+1

Yolotroll101

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Re: Internal Commands
« Reply #5 on: February 22, 2018, 01:34:56 am »
the scripting can be shortened if you ONLY use 1-line internal.
Code: (internalscript) [Select]
gotoroom(arguments)gotoroom usage:
gotoroom(x-1,y-1)
that means if you want to go to room 3,3 you input gotoroom(2,2)
Thanks! But, what about that random text box? :vitellary:

also, everything started bugging out. :verdigris:
« Last Edit: February 22, 2018, 02:07:47 am by Yolotroll101 »

Ally 🌠

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Re: Internal Commands
« Reply #6 on: February 22, 2018, 02:32:58 am »
we can't do anything without your code/scripts

Yolotroll101

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Re: Internal Commands
« Reply #7 on: February 22, 2018, 09:12:12 pm »
http://www.mediafire.com/file/fidfowmds5bvg54/BBBBBB%282%29.vvvvvv
link to unfinished map (the one im working on) the scripts are flagset1, warpflag, & warp. :viridian:
*this one has the semi-fixed code

*edit: also, i use VED.
« Last Edit: February 22, 2018, 11:03:05 pm by Yolotroll101 »

Yolotroll101

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Re: Internal Commands
« Reply #8 on: March 05, 2018, 09:46:24 pm »
Why hasn't anyone responded yet? :victoria:

Viridan

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Re: Internal Commands
« Reply #9 on: March 07, 2018, 04:14:18 am »
if there's one thing that's going to make you infamous on this forum, it's asking why nobody's responded to such-and-such. the community here isn't as active as it may seem, and they're usually too caught up in their own things to help debug some internal scripting.

Yolotroll101

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Re: Internal Commands [I solved it!]
« Reply #10 on: March 09, 2018, 12:54:18 am »
I recently fixed the code, and I'm closing this post now. :P :viridian: