Author Topic: [CONCEPT LEVEL DEMO]  (Read 1106 times)

Yolotroll101

  • Crewmate
  • **
  • Posts: 32
  • Pretty good at internal scripting, Codes a lot.
    • View Profile
[CONCEPT LEVEL DEMO]
« on: March 31, 2018, 03:01:06 am »
okay, this is just a concept! I will need some serious feedback. This is basically an experimental level that involves some creepy (in it's own way) gameplay, with some humorous text.

---------
   Map
---------
[img]https://imgur.com/a/J68G1[/img
---------------------------
    DOWNLOAD LINK
---------------------------
[PASS: ggmydudes]
« Last Edit: March 31, 2018, 04:14:00 pm by Yolotroll101 »

SteveGamer68

  • Professor
  • ****
  • Posts: 182
  • Locked and Loaded.
    • View Profile
    • The open level project 2 forum
Can't play level
« Reply #1 on: March 31, 2018, 02:59:01 pm »
Wait what's the password?

Yolotroll101

  • Crewmate
  • **
  • Posts: 32
  • Pretty good at internal scripting, Codes a lot.
    • View Profile
Re: [CONCEPT LEVEL DEMO]
« Reply #2 on: March 31, 2018, 04:12:46 pm »
~now says pass above the download link! :P
« Last Edit: March 31, 2018, 06:05:09 pm by Yolotroll101 »

SteveGamer68

  • Professor
  • ****
  • Posts: 182
  • Locked and Loaded.
    • View Profile
    • The open level project 2 forum
Re: [CONCEPT LEVEL DEMO]
« Reply #3 on: April 02, 2018, 10:25:35 am »
So theres 3 endings.
Pretty neat concept!

Yolotroll101

  • Crewmate
  • **
  • Posts: 32
  • Pretty good at internal scripting, Codes a lot.
    • View Profile
Re: [CONCEPT LEVEL DEMO]
« Reply #4 on: April 06, 2018, 04:58:45 pm »
yea, but it's going to have like... i dunno, maybe something around 30 endings, maybe more. (basically, I am a 13 year old with no life and a crap ton of time to do whatever i want) :P

SteveGamer68

  • Professor
  • ****
  • Posts: 182
  • Locked and Loaded.
    • View Profile
    • The open level project 2 forum
Re: [CONCEPT LEVEL DEMO]
« Reply #5 on: April 22, 2018, 12:59:03 pm »
However, for long maps (like VERY long) you shouldn't add too much endings, especially if its like "go each way for an ending" then the player would feel bored just playing a HUGE section of the map just to find each ending.