Started by Hennal, April 29, 2018, 09:14:18 PM
Quote from: Derp Department on April 29, 2018, 09:14:18 PMWhen you activate a teleporter in the main game, there is a small text box that appears at the top saying "Game saved" that disappears after a short time.I was curious if there was a way to replicate a similar situation, where you can create a text box to appear that disappears after 'x' ticks that still allows Viridian to move freely.
Quote from: Derp Department on April 29, 2018, 09:14:18 PMOn the topic of teleporters, I was also wondering if there is a way to get teleporters into the state when you touch them normally, somewhere between "activateteleporter()" and "activeteleporter()" states. Potentially a gamestate?
Quote from: Derp Department on April 29, 2018, 09:14:18 PMAnd finally, similar to my first question, is there a way to create custom activity zones?
Quote from: Info Teddy on April 29, 2018, 03:58:38 AMCode Select Expanddo,32createcrewman,-21loopeverybodysadcreateactivityzone,#changemood,cyan,0basically we're overflowing the activity zone id to be the activity zone of the last terminal in the room in the entity order (the last terminal to be placed in the room), and then spawning it. the number for do is 33 minus the amount of entities already in that room (the player counts as one).