Author Topic: widescreen?  (Read 3645 times)

jarreboum

  • Crewmate
  • *
  • Posts: 19
    • View Profile
widescreen?
« on: July 27, 2011, 11:52:45 am »
Hi, is there a possibility to have the game not distored while playing in fullscreen on a wide screen? Something like black bars on the side would be perfectly fine with me.

Also, native controller support?

Terry

  • Administrator
  • Captain
  • *****
  • Posts: 607
    • View Profile
    • distractionware
Re: widescreen?
« Reply #1 on: July 27, 2011, 12:03:46 pm »
Try using "Auto" fullscreen mode, it should try to set black bars on the side if it can :)

Hopefully joypad support is coming later with a patch!

jarreboum

  • Crewmate
  • *
  • Posts: 19
    • View Profile
Re: widescreen?
« Reply #2 on: July 27, 2011, 12:20:06 pm »
Apparently "Auto" doesn't work on my computer. I'm using Ubuntu 10.04 Netbook edition. The other fullscreen modes work well.

Terry

  • Administrator
  • Captain
  • *****
  • Posts: 607
    • View Profile
    • distractionware
Re: widescreen?
« Reply #3 on: July 27, 2011, 12:24:30 pm »
Ah, oh dear :( Ok, we'll look into this.

simoroth

  • Doctor
  • ***
  • Posts: 62
  • I made the VVVVVV C++ port.
    • View Profile
Re: widescreen?
« Reply #4 on: July 27, 2011, 02:53:47 pm »
Hi

Thanks for posting. I'll look into your problem ASAP. Do you have any specs for your netbook? graphics card/adaptor etc?

jarreboum

  • Crewmate
  • *
  • Posts: 19
    • View Profile
Re: widescreen?
« Reply #5 on: July 27, 2011, 02:58:38 pm »
This is a Eee901. http://www.eee-901.co.uk/eee901-specs.htm The graphic card is an Intel GMA 950

simoroth

  • Doctor
  • ***
  • Posts: 62
  • I made the VVVVVV C++ port.
    • View Profile
Re: widescreen?
« Reply #6 on: July 27, 2011, 03:11:52 pm »
Thanks. I actually have one of those! (windows though).

I'll see what I can do.  :)

999999

  • Crewmate
  • *
  • Posts: 19
    • View Profile
Re: widescreen?
« Reply #7 on: July 27, 2011, 06:53:36 pm »
Maybe you have set to force the scaling mode to full in your system: not a issue of VVVVVV here.

Try with:
Code: [Select]
xrandr --prop | grep 'scaling mode'
for to see the actual scaling mode for fullscreen. 'Full' expands the image to all the available screen. For to expand maintaining the aspect ratio, set it to 'Full aspect':

Code: [Select]
xrandr --output LVDS --set "scaling mode" "Full aspect"
Maybe the output id (LVDS) is different for you, or other difference; begin seeing the complete output of 'xrandr --prop'

jarreboum

  • Crewmate
  • *
  • Posts: 19
    • View Profile
Re: widescreen?
« Reply #8 on: July 27, 2011, 07:30:31 pm »
That solved my stretching problems indeed, thank you!

Still when selecting fullscreen auto after being in fullscreen 800x600 the game switches back to windowed. its now just a minor annoyance tho.

One funny thing: when switching between fullscren/windowed with Alt Enter, the text itself does not change and stay as before the switch (the screen still says windowed even if its now fullscreen for example). Again, minor annoyance.