Venturing Outside

Started by Lollipop, October 09, 2018, 03:54:47 AM

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Lollipop

merry thonksgiving to all the canadians out there

Simple 6x6 level, no IS or anything fancy like that. There are even trinkets to get!




Please report any bugs, and feel free to give feedback.


Balneor

Been a while since we didn't see one of these. Pretty cool !

(Pic 1 & 2, left to right / top to bottom) : It's possible to collect the trinket and intentionally die using R, skipping the forced backtrack. Should definitely be fixed.

(Pic 3 & 4) : Going from the checkpoint to the left side visually seems impossible, the same thing can be felt when trying to get to the top in the 4th pic. They're definitely both possible, but some players might be stuck because of it, so perhaps making these location look less hostile as a whole will solve it ?

(Pic 5) : Just a wonder, is it actually possible to get inside this 3-tiles wide corridor ?  The overall room layout gives this impression, but the actual way is at the top, near the checkpoint... Maybe I haven't tried enough, but it'd be cool if it really was accessible.

(Pic 6 & 7) : Going to the right grav° line, we have to move at the right time from the middle.. except there is no gap between the bottom line and spikes, making for some uncontrollable deaths sometimes... although I get why it would make for some difficulty. Here's a tweaked version of the same section in the 7th pic, maybe easier but better that way.. ?



Lollipop

Quote from: Balneor on October 09, 2018, 10:09:52 PM
(Pic 1 & 2, left to right / top to bottom) : It's possible to collect the trinket and intentionally die using R, skipping the forced backtrack. Should definitely be fixed.
Thanks, fixed that

Quote from: Balneor on October 09, 2018, 10:09:52 PM
(Pic 3 & 4) : Going from the checkpoint to the left side visually seems impossible, the same thing can be felt when trying to get to the top in the 4th pic. They're definitely both possible, but some players might be stuck because of it, so perhaps making these location look less hostile as a whole will solve it ?
left these unchanged, as long as you don't scrape against the blocks when flipping, it's not that hard of a maneuver. Players will figure it out eventually (I hope)

Quote from: Balneor on October 09, 2018, 10:09:52 PM
(Pic 5) : Just a wonder, is it actually possible to get inside this 3-tiles wide corridor ?  The overall room layout gives this impression, but the actual way is at the top, near the checkpoint... Maybe I haven't tried enough, but it'd be cool if it really was accessible.
changed so that it's possible now


Quote from: Balneor on October 09, 2018, 10:09:52 PM
(Pic 6 & 7) : Going to the right grav° line, we have to move at the right time from the middle.. except there is no gap between the bottom line and spikes, making for some uncontrollable deaths sometimes... although I get why it would make for some difficulty. Here's a tweaked version of the same section in the 7th pic, maybe easier but better that way.. ?
Left unchanged, I played through the room 5 times and didn't experience any problems.

moth ✨

this level is fantastic! however, there are some problems I had:




the precision platforming in Scaffold and Circumstance was way harder than anything else in the level and just not fun
I had to use the editor to fix it so I could continue



in Beanstalk, you can repeatedly press action to go through the gravity line
it'd be smart to use warp tokens instead or put the line much farther down so the glitch doesn't work




there are spikes on the bottom row in The Sound of Running Water but none on the bottom in Circumstance



the terminal in Turning Point does nothing



if you re-trigger the terminal in progressing toward uncertainty, it plays the whole cutscene (it should probably just play the last part where it destroys the lines)



in progressing toward uncertainty you can use the aforementioned gravity line glitch to get stuck


that being said, this level is kind of a masterwork when it comes to difficulty. it's extremely good at pushing the player just a bit out of their comfort zone.
I found myself thinking that if I designed it, it'd be a lot less challenging, but the way you designed it constantly caught me off guard!

honestly, for players better at the game than me it's a must play for sure
keep up the fantastic work!

Lollipop

Quote from: shiny k on October 10, 2018, 01:57:58 AM
the precision platforming in Scaffold and Circumstance was way harder than anything else in the level and just not fun
I had to use the editor to fix it so I could continue
I personally found them pretty easy, and Balneor doesn't seem to have any problems either, so I'll just let those stay. get better at flipping noob

Quote from: shiny k on October 10, 2018, 01:57:58 AM
in Beanstalk, you can repeatedly press action to go through the gravity line
it'd be smart to use warp tokens instead or put the line much farther down so the glitch doesn't work
fixed

Quote from: shiny k on October 10, 2018, 01:57:58 AM
there are spikes on the bottom row in The Sound of Running Water but none on the bottom in Circumstance
fixed

Quote from: shiny k on October 10, 2018, 01:57:58 AM
the terminal in Turning Point does nothing
That's intentional. Nott every terminal has to do something, they can also act as set pieces to INCREASE MOOD

Quote from: shiny k on October 10, 2018, 01:57:58 AM
if you re-trigger the terminal in progressing toward uncertainty, it plays the whole cutscene (it should probably just play the last part where it destroys the lines)
Now it says a funne thing

Quote from: shiny k on October 10, 2018, 01:57:58 AM
in progressing toward uncertainty you can use the aforementioned gravity line glitch to get stuck
I'm lazy so I'll keep it like that. For starters, you have to put in EFFORT to get stuck there. Also, one can just press r to get out. Just don't be stupid?

Quote from: shiny k on October 10, 2018, 01:57:58 AM
that being said, this level is kind of a masterwork when it comes to difficulty. it's extremely good at pushing the player just a bit out of their comfort zone.
I found myself thinking that if I designed it, it'd be a lot less challenging, but the way you designed it constantly caught me off guard!

honestly, for players better at the game than me it's a must play for sure
keep up the fantastic work!
thanks man