Well I do enjoy vvvvvv, so it's my pleasure.
3 more bugs:
-Music fadeouts when quitting the game can be heard even if the game is muted.
-When alt+entering the game to a window I sets the window size to 320x240, but uses 2x scaling for rendering, so only the top left corner can be seen in the window. I guess this only happens when I'm using AUTO fullscreen resolution.
-When enabling/disabling opengl the game gets confused about the resolution settings. Explanation follows.
If I had resolution set to AUTO before changing the renderer: After changing the renderer it renders the game using
AUTO settings, but it saves
640x480 res to its settings (so the next time I start the game it will be in
640x480).
If I had resolution set to 640/800/1024: After changing the renderer it renders the game using
AUTO settings and it saves the
640/800/1024 res to its settings (so the next time I start the game it will be in
640/800/1024).
Red might be bad,
blue might be good. Or it could be feature and not a bug.
-First and last columns of pixels sometimes freeze when it does the flashing&shaking (like using a teleporter or changing to and from flip mode in the menus). It does this to me only when my resolution was set to AUTO and not when using the 640, 800 or 1024 resolutions. Picture related. http://imageshack.us/photo/my-images/205/77759784.png
^This one bug seems to happen only when the opengl rendering is disabled.