"The grand Escape!" by me, Vimol

Started by Vimol, August 01, 2011, 01:08:03 AM

Previous topic - Next topic

Vimol

Hello all.  After enjoying the game itself, I started fiddling around with the Level Editor.  I managed to make a smaller game, but it looked alright to me.  I tested it, then got 2 friends to test it as well.  This is what I ended up with.  Please take the time to give The Grand Escape a whirl. 

I'd love to hear any and all feedback, as this is my first post, and my first VVVVVV level.


http://www.mediafire.com/?tqhb4sm3sl7ej3m

Ice

This one seems to start off hard and get easier. The beginning could use a lot more checkpoints, especially with all those nit picky spike corridor parts. The trinkets always seemed to be a lot easier than the main path. My least favorite part was the second part of rebound, there was no clear way through, and I just kept throwing myself through until I got in. I'd try to make parts like this with obvious paths through, and let the player figure out any faster ways. Drop, don't bounce was one of my favorites, but once you get the idea, there's no need to do it four times. It just seems like a task after you figure it out once. Also, I LOVE you for a quick peek. As I mention a lot around here, I hate rooms that throw you into danger with no time to react or prepare yourself. This seems like a perfect way to show them that there's a falling spike section to avoid, by just strait up showing them it. It's pretty fun overall, but the main problem is that the difficulty feels backwards. There's also a lot of sections too similar to the first room for my liking, it's better to mix it up.

TheoX

Rating #015
Enjoyment: 6/10
Aesthetics: 6/10
Novelty: 3/10
Difficulty: 9/10
Room Names: 8/10

I think this level was kind of a mixed bag.  The spiky puzzles felt a bit bland but that didn't bother me too much.  I didn't like the rooms "Drop, Don't Bounce" and "The Big Chase Scene", because they were really repetitive, especially the former (it put me into a trance and eventually I got it).  Those two rooms were also very difficult; more checkpoints would have been nice.  Also the trinkets felt unusually easy, but that's just nit picking and not really a complaint.

I liked the room names, and the "Quick Peek" part was great.  I agree with Ice, people need to stop throwing immediate death traps into their levels.

Not bad for your first!

Status: 100%'ed!

Vimol

Thanks for the input so far.  This is all helpful for my second Level.  I'm glad the first attempt wasn't a complete flop.  I know I won't actually change this as it's my first, so I hold it at a personal level to reflect on.

That said, please continue to give me input anyone else, as I love to hear it.