Author Topic: how do you  (Read 1535 times)

on the count of three

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how do you
« on: January 26, 2020, 09:48:54 pm »
make valso, viel or vaelyn talk?

on the count of three

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Re: how do you
« Reply #1 on: January 26, 2020, 09:51:06 pm »
what i meant was, non- :viridian: :victoria: :vermillion: :vitellary: :verdigris: :violet: colors

Valso22

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Re: how do you
« Reply #2 on: January 26, 2020, 11:46:14 pm »
what i meant was, non- :viridian: :victoria: :vermillion: :vitellary: :verdigris: :violet: colors
introducing custom sounds

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Re: how do you
« Reply #3 on: January 27, 2020, 06:15:57 pm »
i meant how you make the text boxes

Bruce Michez

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Re: how do you
« Reply #4 on: January 27, 2020, 06:36:47 pm »
i meant how you make the text boxes
I think Valso22 was joking.

Info Teddy

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Re: how do you
« Reply #5 on: January 27, 2020, 08:42:54 pm »
i meant how you make the text boxes
you have to make a call to createcrewman() after the text but before the speak or speak_active.

what this does is switches the text color to its alternate version. each text color has its own alternate version (e.g. the alternate version of gray is valso's text box)

as an example:
Code: [Select]
text(gray,100,100,1)
I'm Valso!
createcrewman(-21)
speak_active
endtext
this produces a text box with valso's color

you can change the gray to something like yellow to get different alternate text box colors

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Re: how do you
« Reply #6 on: January 31, 2020, 04:08:29 pm »
ok that covers valso but not viel and vaelyn

Ally 🌠

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Re: how do you
« Reply #7 on: January 31, 2020, 06:28:34 pm »
they have normal colors